Apparatuses, methods and systems for a live online game tester
AssigneeZynga Inc.
InventorsMatthew Ocko, Justin Driemeyer
Life of this patent
Estimating the term…
Abstract
A method for testing a new feature of an online gaming application is provided. According to the method, a gaming application request is received from a user, and it is determined whether to add the user to a live test for a new game feature. If the user is added to the live test, then the user is assigned to a test group or a control group. If the user is assigned to the test group, then a gaming application is provided including the new game feature enabled. If the user is assigned to the control group, then the gaming application is provided without the new game feature enabled. User social graph data identifying co-users of the user is obtained, and gaming activity and social network activity of the user is evaluated.
Claims18
A processor-implemented method for testing a new feature of an online gaming application, comprising:
- receiving a gaming application request from a user;
- determining whether to add the user to a live test for a new game feature;
- if the user is added to the live test, then assigning the user to a test group or a control group;
- if the user is assigned to the test group, then,
- providing a gaming application including the new game feature enabled,
- obtaining user social graph data identifying co-users of the user,
- evaluating gaming activity and social network activity of the user,
- determining whether additional test group subjects are needed, and if so, then choosing the additional test group subjects from among the co-users of the user;
- if the user is assigned to the control group, then,
- providing the gaming application without the new game feature enabled,
- obtaining user social graph data identifying co-users of the user,
- evaluating gaming activity and social network activity of the user,
- determining whether additional control group subjects are needed, and if so, then choosing the additional control group subjects from among the co-users of the user.
A system for testing a new feature of an online gaming application, comprising:
- a memory;
- and
- a processor disposed in communication with the memory and configured to issue processing instructions stored in the memory, wherein the processor issues instructions to:
- receive a gaming application request from a user;
- determine whether to add the user to a live test for a new game feature;
- if the user is added to the live test, then assign the user to a test group or a control group;
- if the user is assigned to the test group, then,
- provide a gaming application including the new game feature enabled,
- obtain user social graph data identifying co-users of the user,
- evaluate gaming activity and social network activity of the user,
- determine whether additional test group subjects are needed, and if so, then choosing the additional test group subjects from among the co-users of the user;
- if the user is assigned to the control group, then,
- provide the gaming application without the new game feature enabled,
- obtain user social graph data identifying co-users of the user,
- evaluate gaming activity and social network activity of the user,
- determine whether additional control group subjects are needed, and if so, then choosing the additional control group subjects from among the co-users of the user.
A processor-readable tangible medium storing processor-issuable online game testing instructions to:
- receive a gaming application request from a user;
- determine whether to add the user to a live test for a new game feature;
- if the user is added to the live test, then assign the user to a test group or a control group;
- if the user is assigned to the test group, then,
- provide a gaming application including the new game feature enabled,
- obtain user social graph data identifying co-users of the user,
- evaluate gaming activity and social network activity of the user,
- determine whether additional test group subjects are needed, and if so, then choosing the additional test group subjects from among the co-users of the user;
- if the user is assigned to the control group, then,
- provide the gaming application without the new game feature enabled,
- obtain user social graph data identifying co-users of the user,
- evaluate gaming activity and social network activity of the user,
- determine whether additional control group subjects are needed, and if so, then choosing the additional control group subjects from among the co-users of the user.
Dependencies are inferred from the claim text.