System gaming
AssigneeBally Gaming, Inc.
InventorsBryan M. Kelly, Robert W. Crowder, JR., Dennis Lockard, Robert A Luciano, JR., Jeffrey C. Tallcott
Life of this patent
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Abstract
A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded.
Claims12
A method of applying player-associated value in a gaming system, wherein the gaming system includes at least one gaming machine having a primary device for playing a base game and a secondary device, wherein the secondary device includes a display and a processor, the method comprising:
- establishing a player-associated value account;
- transferring player-associated value into the account;
- enabling a player to use the player-associated value stored in the account to activate at least one play segment of a game displayed on the secondary device, wherein using the player-associated value decrements the player-associated value in the account.
A method of applying player-associated value in a gaming system, wherein the gaming system includes at least one gaming machine having a primary device for playing a base game and a secondary device, wherein the secondary device includes a display and a processor, the method comprising:
- establishing a player-associated value account;
- transferring promotional value into the account;
- and
- enabling a player to use the value stored in the account to activate at least one play segment of a system game displayed on the secondary device, wherein using the value decrements the account.
A method of applying a player-associated value in a gaming system, wherein the gaming system includes at least one gaming machine having a primary device for playing a base game and a secondary device, wherein the secondary device includes a display and a processor, the method comprising:
- establishing a player-associated value account;
- converting a first value type to a second value type;
- transferring the second value type into the player-associated account as player associated value;
- and
- enabling a player to use the player-associated value stored in the account to activate at least one play segment of a system game displayed on the secondary device, wherein using the player-associated value decrements the player-associated value in the account.
Dependencies are inferred from the claim text.