Electronic board game using reaction time
OwnerDavid Neveauxinventor
Life of this patent
Estimating the term…
Abstract
Disclosed in this specification is an electronic board game. In use, a primary game (e.g. a card game) is played until one of the players presses an activation button. The other players attempt to quickly react and press their buttons. The faster they react, the more points the players earn. The initial activation of the timers can be done when that player perceives a predetermined event that occurred during the card game. The player may attempt to bluff the other players by pressing the button without having perceived the event but doing so risks the other players issuing a challenge. In certain embodiments, the cards are selected to help players learn basic skills, such as shapes, colors, or mathematical operations.
Claims14
A process for playing an electronic board game comprising:
- providing an electronic gaming console that includes
- at least a first and second station, each of which includes an activation button and a timer,
- the timer of the first station configured to measure the time between the pressing of the activation button of the second station and the pressing of the activation button of the first station;
- the timer of the second station configured to measure the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station;
- playing a primary game between at least a first player and a second player, associated with the first and second station, respectively, wherein a predetermined event occurs during the primary game;
- pressing the activation button of the first station by the first player, thereby alleging the first player has perceived the predetermined event;
- signaling, to the second player, the start of the timer of the second station;
- pressing the activation button of the second station by the second player, in response to the pressing of the activation button of the first station by the first player, thereby measuring the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station.
A process for playing an electronic board game comprising:
- providing an electronic gaming console that includes
- at least a first and second station, each of which includes an activation button and a timer,
- the timer of the first station configured to measure the time between the pressing of the activation button of the second station and the pressing of the activation button of the first station;
- the timer of the second station configured to measure the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station;
- providing the second player with a finite number of challenges per game;
- playing a primary game between at least a first player and a second player, associated with the first and second station, respectively, wherein a predetermined event occurs during the primary game;
- pressing the activation button of the first station by the first player, thereby alleging the first player has perceived the predetermined event;
- signaling, to the second player, the start of the timer of the second station;
- pressing the activation button of the second station by the second player, in response to the pressing of the activation button of the first station by the first player, thereby measuring the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station;
- permitting the second player to use one of the challenges, thereby asking the first player to reveal whether or not the first player has accurately perceived the predetermined event.
An electronic gaming console that includes
- at least a first and second station, each of which includes an activation button, a timer and a series of lights,
- the timer of the first station configured to measure the time between the pressing of the activation button of the second station and the pressing of the activation button of the first station;
- the timer of the second station configured to measure the time between the pressing of the activation button of the first station and the pressing of the activation button of the second station;
- the series of lights arranged in a row, the lights being configured to sequentially light at a predetermined rate as the measured time increases and to halt when the measurement stops.
Dependencies are inferred from the claim text.