Simulating Musical Instruments
AssigneeHarmonix Music Systems, Inc.
InventorsSylvain Dubrofsky, Douglas R. Applewhite, Michael Monsalvatge, Daniel A. Schmidt, Daniel C. Teasdale
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AssigneeHarmonix Music Systems, Inc.
InventorsSylvain Dubrofsky, Douglas R. Applewhite, Michael Monsalvatge, Daniel A. Schmidt, Daniel C. Teasdale
Estimating the term…
The invention provides a realistic drum experience in a video game. It operates in the context of a video game platform in communication with a display and a drum controller having at least one cymbal and at least one drum pad. It involves determining if a cue to be displayed on the display in a particular sub-lane should be a cue indicating a cymbal input or a cue indicating a pad input. Then, the cue is displayed in the particular sub-lane, indicating the cymbal input or pad input (dependent on the previous determination). Then, input is received from the player via the drum controller; and the input is given a first score if the input was a cymbal input associated with the particular sub-lane and the input is given a second score if the input was an input other than a cymbal input associated with the particular sub-lane.
A method of providing a realistic drum experience in a video game, the method executed on a video game platform in communication with a display and a drum controller comprising at least one cymbal and at least one drum pad, and comprising:
Dependencies are inferred from the claim text.