Entertainment device and method of interaction
AssigneeSony Computer Entertainment Europe Limited
InventorsNicolas Doucet, Nathan James Baseley
Life of this patent
Estimating the term…
Abstract
A method of interaction for an augmented reality environment comprises the steps of capturing an image of a drawn picture comprising one or more drawn shapes, identifying the or each respective drawn shape as corresponding to a component of an archetypal model and generating a three dimensional virtual model representing the archetypal model using generation rules associated with the archetypal model, wherein components of the three dimensional virtual model generated from components of the archetypal model corresponding to the or each respective drawn shape have the appearance of the or each respective drawn shape.
Claims15
A method of interaction for an augmented reality environment, comprising the steps of:
- capturing an image of a drawn picture comprising a plurality of drawn shapes;
- identifying an archetypal model corresponding to said drawn picture and identifying respective components of said archetypal model corresponding to respective drawn shapes of the plurality of drawn shapes in said drawn picture;
- and
- generating a three dimensional virtual model from said respective drawn shapes corresponding to respective components of said identified archetypal model using generation rules associated with said identified archetypal model, wherein components of the three dimensional virtual model corresponding to respective components of said identified archetypal model have the shape of the respective corresponding drawn shape.
A tangible computer-readable storage medium on which computer readable instructions of a program are stored, the instructions, when executed by a processor, cause the processor to perform a method of interaction for an augmented reality environment, the method comprising:
- capturing an image of a drawn picture comprising a plurality of drawn shapes;
- identifying an archetypal model corresponding to said drawn picture and identifying respective components of said archetypal model corresponding to respective drawn shapes of the plurality of drawn shapes in said drawn picture;
- and
- generating a three dimensional virtual model from said respective drawn shapes corresponding to respective components of said identified archetypal model using generation rules associated with said identified archetypal model, wherein components of the three dimensional virtual model corresponding to respective components of said identified archetypal model have the shape of the respective corresponding drawn shape.
An entertainment device, comprising:
- a video input operable to receive video data;
- an image capturer operable to capture an image of a drawn picture comprising a plurality of shapes from said video data;
- a shape identifier operable to identify an archetypal model corresponding to said drawn picture and identifying respective components of the identified archetypal model corresponding to respective drawn shapes of the plurality of drawn shapes in said drawn picture;
- and
- a three dimensional modeller operable to generate a three dimensional virtual model from said respective drawn shapes corresponding to respective components of said identified archetypal model using generation rules associated with said identified archetypal model, wherein components of said three dimensional virtual model corresponding to components of said identified archetypal model have the shape of said respective corresponding drawn shape.
Dependencies are inferred from the claim text.