Networked computer game system and methods with digital tokens
AssigneeDigital Chocolate, Inc.
InventorWilliam M. Hawkins, III
Life of this patent
Estimating the term…
Abstract
Systems and methods for providing online games, including trading card games played on a computer, and other mobile devices, are described using combinations of standard and non-standard digital tokens. The systems and methods provide the capability for games to allow users to acquire rights to digital tokens that have different functionality across a spectrum of computer-implemented games, and for computer-implemented games to combine variable-use digital tokens with other standard gaming tools and constructs, such as a standard 52 card deck.
Claims20
A method of providing a computer-implemented game comprising:
- providing a user with at least one standard token from a first set of tokens, the first set of tokens being shared and identical between a plurality of users playing the game;
- verifying, by a computer processor, rights of the user to non-standard tokens from a second set of tokens;
- providing the user with at least one non-standard token from the second set of tokens based on said verifying;
- receiving over an electronic network a first instruction from the user to use the at least one non-standard token during the game;
- and
- based on the first instruction, executing by a computer processor a second instruction that modifies an attribute of at least one of a standard token provided to one of the plurality of users playing the game and a non-standard token provided to one of the plurality of users playing the game.
A method of providing a computer-implemented game comprising:
- providing a user with at least one standard token from a first set of tokens, the first set of tokens being shared and identical between a plurality of users playing the game;
- verifying, by a computer processor, rights of the user to non-standard tokens from a second set of tokens;
- providing the user with at least one non-standard token from the second set of tokens based on said verifying;
- receiving over an electronic network a first instruction from the user to use the at least one non-standard token during the game;
- and
- based on the first instruction, executing by a computer processor a second instruction that at least one of changes possession of a standard token among the plurality of users playing the game, changes possession of a non-standard token among the plurality of users playing the game, removes a standard token from play in the game, removes a non-standard token from play in the game, adds a bonus score to the user, deducts a score from one of the plurality of users playing the game, prevents the use of a non-standard token, changes a suit of a standard token provided to one of the plurality of users playing the game, and changes a value of a standard token provided to one of the plurality of users playing the game.
A computer-readable storage medium including instruction for causing a computer to perform a method comprising:
- providing a user with at least one standard token from a first set of tokens, the first set of tokens being shared and identical between a plurality of users playing the game;
- verifying, by a computer processor, rights of the user to non-standard tokens from a second set of tokens;
- providing the user with at least one non-standard token from the second set of tokens based on said verifying;
- receiving over an electronic network a first instruction from the user to use the at least one non-standard token during the game;
- and
- based on the first instruction, executing by a computer processor a second instruction that at least one of changes possession of a standard token among the plurality of users playing the game, changes possession of a non-standard token among the plurality of users playing the game, removes a standard token from play in the game, removes a non-standard token from play in the game, adds a bonus score to the user, deducts a score from one of the plurality of users playing the game, prevents the use of a non-standard token, modifies an attribute of a non-standard token provided to one of the plurality of users playing the game, and modifies an attribute of a standard token provided to one of the plurality of users playing the game.
A method of providing an online game comprising:
- beginning an online gaming session with a plurality of users, the online gaming session including a presentation of a first online game including:
- a first set of tokens including first tokens, the first set of tokens being shared and identical between the plurality of users;
- and
- a plurality of second sets of tokens, each of the plurality of second sets of tokens including second tokens that are associated with a respective one of the plurality of users;
- determining at least one of the first tokens to assign to each of the plurality of users, respectively;
- receiving from one of the plurality of users an instruction indicating the use of at least one of the second tokens associated with the one of the plurality of users;
- implementing by a computer processor a first rule in the first online game based on the use of the at least one of the second tokens, the first rule including modifying an attribute of the at least one of the first tokens assigned to one of the plurality of users;
- calculating a user score based on the modified attribute of the at least one of the first tokens;
- and
- determining a winner of the first online game based on the calculated user score.
A method of providing an online game comprising:
- providing rights to a digital token to a user based on a request from the user;
- beginning a first online gaming session with the user, the first online gaming session including a presentation of a first online game in which the user may select use of the digital token;
- implementing by a computer processor a first rule in the first online game based on a use of the digital token;
- beginning a second online gaming session with the user, the second online gaming session including a presentation of a second online game in which the user may select use of the digital token, wherein the second online game includes at least a different presentation and a different set of rules from the first online game;
- and
- implementing by a computer processor a second rule in the second online game based on a use of the digital token.
Dependencies are inferred from the claim text.