Method, system and apparatus for location-based gaming
AssigneeKoletry Processing L.L.C.
InventorGregory A. Piccionelli
Life of this patent
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Abstract
A method of location-based gaming includes the steps of engaging a program to play a game, determining the location of a target object, providing the location of the target object to a central location, obtaining a data file pertaining to an object at the location of the target object, and generating gaming object data relative to the location of the target object.
Claims20
-22. (canceled)
A method of location-based gaming comprising the steps of:
- a) providing a program to play a game between at least two players,
- b) determining the location of each of two players.
- c) identifying a target object location based, at least in part, on the location of one of the two players,
- d) providing each of the two players with data pertaining to a gaming object at the target object location, the data being for displaying a virtual gaming object at the target object location on the display device carried by each of the two players,
- e) generating and providing a virtual object for display on a display device carried by each of the two players, and
- f) receiving data from each of the two players relating to player interactions with the virtual gaming object.
A method of location-based gaming comprising the steps of:
- a) receiving on an electronic communication device carried by a first player, a program to play a game between the first player and at least one second player,
- b) determining the location of the first player.
- d) identifying a target object location based, at least in part, on the location of the first player,
- c) receiving data pertaining to a gaming object at the target object location,
- d) displaying a virtual gaming object at the target object location on the display device carried by the first player, including effects of interactions of each of the first and the second players with the virtual gaming object, and
- e) providing data relating to the first players interactions with the virtual gaming object.
The method of claim 22 wherein identifying a target object location comprises sending data from the first player's communication device, the sent data corresponding to a geographic location.
The method of claim 22 wherein identifying a target object location comprises sending data from the first player's communication device, the sent data corresponding to a geographic location that is between the first and second players.
A system for location-based gaming comprising a server computer configured to:
- a) provide a program to play a game between at least two players,
- b) determine the location of each of two players.
- c) identify a target object location based, at least in part, on the location of one of the two players,
- d) provide each of the two players with data pertaining to a gaming object at the target object location, the data being for displaying a virtual gaming object at the target object location on the display device carried by each of the two players,
- e) generate and provide a virtual object for display on a display device carried by each of the two players, and
- f) receive data from each of the two players relating to player interactions with the virtual gaming object.
Dependencies are inferred from the claim text.