Graphics processing architecture employing a unified shader
AssigneeATI Technologies ULC
InventorsStephen Morein, Laurent Lefebvre, Andy Gruber, Andi Skende
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AssigneeATI Technologies ULC
InventorsStephen Morein, Laurent Lefebvre, Andy Gruber, Andi Skende
Estimating the term…
A graphics processing architecture employing a single shader is disclosed. The architecture includes a circuit operative to select one of a plurality of inputs in response to a control signal; and a shader, coupled to the arbiter, operative to process the selected one of the plurality of inputs, the shader including means for performing vertex operations and pixel operations, and wherein the shader performs one of the vertex operations or pixel operations based on the selected one of the plurality of inputs. The shader includes a register block which is used to store the plurality of selected inputs, a sequencer which maintains vertex manipulation and pixel manipulations instructions and a processor capable of executing both floating point arithmetic and logical operations on the selected inputs in response to the instructions maintained in the sequencer.
A method comprising:
A unified shader, comprising:
A unified shader comprising:
A unified shader comprising:
A unified shader comprising:
A graphics processor comprising:
A unified shader comprising:
Dependencies are inferred from the claim text.