Storage medium storing object controlling program, object controlling apparatus and object controlling method
AssigneeNintendo Co., Ltd.
InventorsKentaro Nishimura, Sumiaki Ono, Taketo Haga
Life of this patent
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Abstract
A game apparatus includes a first LCD and a second LCD, and on the second LCD, a touch panel is provided. On the first LCD, an enemy object is displayed. On the second LCD, a drawn object generated according to a touch operation is displayed. When the drawn object is generated, the drawn object is moved according to a moving course based on a locus of the touch operation. When the drawn object hits the enemy object, the enemy object is damaged.
Claims10
A storage medium storing an object controlling program, said object controlling program causes a computer to function as:
- an input detector which detects an operation input by a player;
- an object generator which generates a first object according to the operation inputs detected by said input detector;
- and
- an object mover which moves the first object generated by said object generator according to a moving course based on the operation inputs detected by said input detector.
An object controlling apparatus, comprising:
- an input detector which detects an operation input by a player;
- an object generator which generates an object according to the operation inputs detected by said input detector;
- and
- an object mover which moves the object generated by said object generator according to a moving course based on the operation inputs detected by said input detector.
An object controlling method including following steps of:
- (a) detecting an operation input by a player;
- (b) generating an object according to the operation inputs detected by said step (a), and
- (c) moving the object generated by said step (b) according to a moving course based on the operation inputs detected by said step (a).
Dependencies are inferred from the claim text.