Exercise and video game chair
OwnerBenjamin Karl Broderickinventor
Life of this patent
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Abstract
A video game chair for enhancing the enjoyment of a video game includes a chair member formed of a horizontal seat portion with a backrest portion vertically extending therefrom. This is a chair that utilizes arm movement, torso movement, leg movement and finger movement to control video games. The chair's movement is under resistance which is variable to suit the needs of the person playing the game. This resistance allows for a video gamer to benefit from extreme cardio and bodybuilding workouts while having their mind “in the game”. It is intended that this chair would be compatible with multiple video game consoles and computers
Claims3
(canceled)
A method for exercising and playing video games utilizing an exercise and video gaming chair.
A chair for obtaining an optimal aerobic level of physical exertion for cardiovascular conditioning while playing video games comprising:
- a chair having a seat cushion and a back cushion;
- a waist flexure means coupled to the seat cushion and the back cushion wherein the waist flexure means provides universal joint functioning with tension rubber or spring resistance as the back cushion is moved forward, backward or in any direction relative to the seat cushion;
- and
- a video gaming consol coupled to the chair which connects to video games by the use of a multi-adapter plug adapted to receive input signals from finger buttons, hand grips and foot pads which activate game functions.
Dependencies are inferred from the claim text.