Wagering Game on War Simulation
OwnerDavid R. Schugarinventor
Life of this patent
Estimating the term…
Abstract
A community gaming wagering game that allows a player to wager on a warfare game. Players can purchase, using real money, different types of armaments, such as soldiers, guns, tanks, planes, etc. Each player can then pit their armies against other live players, with the winner collecting money that was used by the other player to purchase the weapons which were destroyed by the winner. A game can comprise numerous individual battles, with the ultimate winner the player that survives while all other players have been eliminated from the game. Players can all sit around a table which has a table-top output device which displays the game while players use a touch screen or other inputs to control their gameplay.
Claims15
A method of conducting a wagering game, the method comprising:
- performing the following on an electronic gaming device:
- displaying a first army for a first player;
- displaying a second army for a second player;
- purchasing, by the first player, a first weapon;
- purchasing, by the second player, a second weapon;
- attacking the first player by the second player;
- if the first player wins the attack, then awarding the first player a first award based on a cost to the second player of the second weapon;
- and
- if the second player wins the attack, then awarding the second player a second award based on a cost to the first player of the first weapon.
An apparatus to conduct a wagering game, the apparatus comprising:
- an output device;
- a processing unit adapted to work with the output device, the processing unit executing instructions to perform the following instructions:
- performing the following on an electronic gaming device:
- displaying a first army for a first player;
- displaying a second army for a second player;
- purchasing, by the first player, a first weapon;
- purchasing, by the second player, a second weapon;
- attacking the first player by the second player;
- if the first player wins the attack, then awarding the first player a first award based on a cost to the second player of the second weapon;
- and
- if the second player wins the attack, then awarding the second player a second award based on a cost to the first player of the first weapon.
Dependencies are inferred from the claim text.