Gaming device, game processing method and information memory medium
AssigneeKonami Digital Entertainment Co., Ltd.
InventorMasashi Takehiro
Life of this patent
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Abstract
In a gaming device, an input receiving unit receives an instruction input to specify a position where a moving object is to be arranged. The moving object is movable in a predetermined pathway. A memory unit stores, for each of a plurality of timings, a timing and a position where the moving object is to be placed at that timing in association with each other. For each of the plurality of timings, a sound outputting unit determines whether a position stored in the memory unit in association with a timing matches a position specified by a latest instruction input received by the input receiving unit. When the positions match, the sound outputting unit outputs a sound associated with the matching position.
Claims10
A gaming device comprising:
- an input receiving unit that receives an instruction input that specifies a position where a moving object movable in a predetermined pathway is to be placed;
- a memory unit which stores a plurality of timings and a plurality of positions where the moving object is to be placed, each of the plurality of timings and each of the plurality of positions being associated with each other;
- and
- a sound outputting unit which outputs a sound,
- wherein at each of the plurality of timings, when the position specified by the instruction input received at one of the plurality of timings matches one of the plurality of positions stored in association with that timing, the sound outputting unit outputs a sound associated with the matching position.
A game processing method executed by a gaming device including an input receiving unit, a memory unit, and a sound outputting unit, the memory unit storing a plurality of timings and a plurality of positions where a moving object movable in a predetermined pathway is to be placed, each of the plurality of timings and each of the plurality of positions being associated with each other, and the method comprising:
- an input receiving step in which the input receiving unit receives an instruction input of specifying a position where the moving object is to be arranged;
- and
- a sound outputting step that the sound outputting unit outputs a sound,
- wherein at each of the plurality of timings, when the position specified by the instruction input received at one of the plurality of timings matches one of the plurality of positions stored in association with that timing, the sound outputting unit outputs a sound associated with the matching position.
A computer-readable information memory medium storing a program which allows a computer to function as:
- an input receiving unit which receives an instruction input that specifies a position where a moving object movable in a predetermined pathway is to be placed;
- a memory unit which stores a plurality of timings and a plurality of positions where the moving object is to be placed, each of the plurality of timings and each of the plurality of positions being associated with each other;
- and
- a sound outputting unit which outputs a sound,
- wherein at each of the plurality of timings, when a position specified by the instruction input received at one of the plurality of timings matches one of the plurality of positions stored in association with that timing, the sound outputting unit outputs a sound associated with the matching position.
Dependencies are inferred from the claim text.