Framework for designing physics-based graphical user interface
AssigneeApple Inc.
InventorsKevin Quennesson, Alessandro Sabatelli
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AssigneeApple Inc.
InventorsKevin Quennesson, Alessandro Sabatelli
Estimating the term…
A graphics development framework for designing physics-based graphical user interfaces is described herein. According to one embodiment, visually linkable patches are displayed in a first window of a graphics development framework, where the patches represent a graphics composition which when rendered, animate a physical movement of a graphics object of the physics-based GUI. A feedback patch is displayed to visually provide a feedback from an output of the composition to an input of the composition, such that a subsequent physical movement of the graphics object is determined based on a previous physical movement of the graphics object, without requiring a user to program source code of the displayed patches. A result of rendering is instantly displayed in a second window of the graphics development framework, simulating the physical movement of the graphical object. Other methods and apparatuses are also described.
A machine-implemented method, comprising:
A machine-readable medium having instructions stored therein, which when executed by a machine, cause the machine to perform a method, the method comprising:
A data processing system, comprising:
The system of claim 19, wherein an output of the feedback patch is visually connected to an input of a patch representing the input of the composition, wherein the output of the feedback patch represents the output of the composition.
A graphics development framework for designing physics-based developing graphical user interfaces, the framework comprising:
Dependencies are inferred from the claim text.