Adjusting difficulty level of a multiplayer game
AssigneeMicrosoft Corporation
InventorBrett Johnson
Life of this patent
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Abstract
Systems and methods for controlling a difficulty level of a multiplayer networked game are provided herein. One exemplary method includes setting an initial difficulty level at a gaming server for a game played by a main gaming client and one or more challenger gaming clients. The method further includes sending an input request to the main gaming client and each challenger gaming client based on the initial difficulty level. The method further includes receiving main user input from the main gaming client, and challenger user input from each challenger gaming client responsive to the input request. The method also includes adjusting the initial difficulty level to an adjusted difficulty level based on the challenger user input.
Claims20
A method for controlling a difficulty level of a multiplayer networked game, the method comprising:
- setting an initial difficulty level at a gaming server for a game played by a main gaming client and one or more challenger gaming clients;
- sending an input request to the main gaming client and each challenger gaming client based on the initial difficulty level;
- receiving main user input from the main gaming client, and challenger user input from each challenger gaming client responsive to the input request;
- and
- adjusting the initial difficulty level to an adjusted difficulty level based on the challenger user input.
A system for controlling a difficulty level of a multiplayer networked game played by a plurality of players including a main player playing via a main gaming client and one or more challenger players playing via one or more challenger gaming clients, the system comprising:
- a gaming server including a processor and memory having instructions executable by the processor to:
- set an initial difficulty level for the game,
- send an input request to the main gaming client and to the one or more challenger gaming clients based on the initial difficulty level;
- receive main user input from a main gaming client and challenger user input from each challenger gaming client responsive to the input request,
- determine a challenger performance value based on aggregated challenger user input, and
- adjust the initial difficulty level to an adjusted difficulty level based on the challenger user input, the adjusted difficulty level being more difficult than the initial difficulty level when the challenger performance value is below a low challenger performance threshold.
A method for controlling a difficulty level of a multiplayer networked game, the method comprising:
- setting an initial difficulty level at a gaming server for a game played by the main gaming client, one or more challenger gaming clients, and one or more crowd gaming clients;
- sending an input request to the main gaming client and each challenger gaming client based on the initial difficulty level;
- receiving main user input from the main gaming client and challenger user input from each challenger gaming client responsive to the input request;
- and
- adjusting the initial difficulty level to an adjusted difficulty level based on the challenger user input, the adjusted difficulty level being less difficult than the initial difficulty level when a number of incorrect challenger user inputs is greater than a high target number of incorrect challenger user inputs, and the adjusted difficulty level being more difficult than the initial difficulty level when a number of incorrect challenger user inputs is less than a low target number of incorrect challenger user inputs.
Dependencies are inferred from the claim text.