Wagering Game System Having Electro-Optical Assembly with Variable Opacity
AssigneeWMS Gaming Inc.
InventorsPaul Barker, Jacob C. Greenberg, Scott Minch
Life of this patent
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Abstract
A gaming system includes a cabinet having an electro-optical assembly including a substrate and a layer having a variable opacity. Also included in the gaming system is a first input device for receiving a wager from a first player and a second input device for receiving a wager from a second player, as well as at least one video display for displaying video images relating to a wagering game. A controller is electrically coupled to the layer having a variable opacity and is programmed to alter the opacity of the layer to allow the first player to view the video images reflected from the at least one display.
Claims44
A gaming system comprising:
- a cabinet;
- a first input device for receiving a wager from a first player;
- a second input device for receiving a wager from a second player;
- at least one video display for displaying video images relating to a wagering game;
- an electro-optical assembly in the cabinet, the electro-optical assembly comprising a substrate and a layer having a variable opacity, the layer being positioned to reflect the video images displayed from the at least one video display;
- and
- a controller programmed to alter the opacity of the layer to allow the first player to view the video images displayed from the at least one display and reflected off of the layer.
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A method of conducting a wagering game on a gaming system, the method comprising the acts of:
- providing a first gaming machine for receiving a wager from a first player and a second gaming machine for receiving a wager from a second player;
- interposing an electro-optical assembly between the first and second gaming machines, the electro-optical assembly comprising a substrate and a layer having variable opacity;
- electronically coupling a controller to the layer;
- and
- programming the controller to vary the opacity of the layer for displaying video images of a wagering game relative to the substrate.
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A gaming system comprising:
- a linked set of gaming machines operable to receive wagers from players, the linked set of gaming machines including signage in communication with the gaming machines;
- and
- a controller operative to control the signage
- to allow players at the linked set of gaming machines to view players at the other linked gaming machines through the signage, and
- to superimpose video images on the signage corresponding to a community wagering game.
A multi-player gaming system comprising:
- a cabinet;
- a first input device for receiving a wager from a first player;
- a second input device for receiving a wager from a second player;
- at least one video display for displaying video images relating to a wagering game;
- an electro-optical assembly in the cabinet comprising a substrate and a layer having a variable opacity, the electro-optical assembly being positioned to permit the video images displayed from the at least one video display to be viewable relative to the layer, a viewable surface of the electro-optical assembly having a plurality of variable zones, including a first zone adjacent to a second zone;
- and
- a controller programmed to alter the opacity of the layer corresponding to the first zone separately from the opacity of the layer corresponding to the second zone.
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27-30. (canceled)
32-34. (canceled)
A gaming system comprising:
- a cabinet;
- a first input device for receiving a wager from a first player;
- a second input device for receiving a wager from a second player;
- at least one video display for displaying video images relating to a wagering game;
- an electro-optical assembly in the cabinet, the electro-optical assembly comprising a substrate and a layer having a variable opacity, the layer being positioned to permit the video images displayed from the at least one video display to be viewable relative to the layer;
- and
- a controller programmed to alter the opacity of the layer to allow the first player and the second player to view the video images displayed by the at least one display, wherein at least one video image related to the wagering game is viewable simultaneously by the first player and the second player when they are on opposite sides of the electro-optical assembly, and wherein the first player and the second player can interact directly with the at least one video image related to the wagering game.
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44-47. (canceled)
A method of conducting a multi-player wagering game, comprising:
- receiving a wager from a first player of the wagering game;
- receiving a wager from a second player of the wagering game;
- varying, via a controller, an opacity of a layer of an electro-optical assembly to render the layer between opaque and transparent;
- displaying at least one video image relative to the layer such that the at least one video image is visible through the layer to the first player and to the second player;
- and
- receiving an input from the first player indicative of a selection related to the wagering game by the first player and receiving an input from the second player indicative of the selection by the second player.
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Dependencies are inferred from the claim text.