Educational board game
OwnerLanita Kay Johnsoninventor
Life of this patent
Estimating the term…
Abstract
An educational board game includes a board depicting a track with a plurality of spaces sized to accept player position tokens and a card set for each player containing questions or tasks designed to test the player's knowledge, with each player's card set differing based on the quantity of cards, the difficulty level, and/or the subject matter. Movement of the position tokens is determined by a random number generator. Some of the spaces on the track are designated draw spaces, directing the player to draw a card from the card set and attempt to give the correct response. A player may win the game by correctly responding to all cards in the card set. The variation between each player's card set allows players of differing skill levels to play at the same time.
Claims20
An educational board game comprising:
- a plurality of position tokens, each corresponding to a player of said game;
- a board depicting a track with a plurality of spaces, each of said spaces being sized to accept at least one of the position tokens;
- a card set corresponding to each player of the game, each card set comprising a plurality of cards, a back side of each card having a top portion and a bottom portion, the top portion containing a question or task designed to test the player's knowledge, and the bottom portion containing a first set instructions to the player to be followed if the player correctly responds to the question or performs the task and a second set of instructions to the player to be followed if the player incorrectly responds to the question or performs the task;
- each card set being characterized by a quantity of cards, a difficulty level, and a subject matter, the card set of one player differing from the card set of another player in at least one of the quantity of cards, the difficulty level, and the subject matter
- at least one of said spaces on the track being designated as a starting space, and at least one of said spaces being designated as a draw space requiring a player to draw one or more cards from that player's corresponding card set and to attempt to provide the correct response to the question or task on each card taken;
- and
- a random number generator for regulating motion of the position tokens along the track.
An educational board game comprising:
- a plurality of position tokens, each corresponding to a player of said game;
- a board depicting a track with a plurality of spaces, each of said spaces being sized to accept at least one of the position tokens;
- a card set corresponding to each player of the game, each card set comprising a plurality of cards, a back side of each card having a top portion and a bottom portion, the top portion containing a question or task designed to test the player's knowledge, and the bottom portion containing a first set instructions to the player to be followed if the player correctly responds to the question or performs the task and a second set of instructions to the player to be followed if the player incorrectly responds to the question or performs the task;
- each card set being characterized by a quantity of cards, a difficulty level, and a subject matter, the card set of one player differing from the card set of another player in at least one of the quantity of cards, the difficulty level, and the subject matter;
- at least one card set being further comprised of at least one series subset, each series subset comprising a plurality of series cards, a back side of each series card having a series symbol unique to the series subset, a top portion, and a bottom portion, the top portion containing a question or task designed to test the player's knowledge, and the bottom portion containing a first set instructions to the player to be followed if the player correctly responds to the question or performs the task and a second set of instructions to the player to be followed if the player incorrectly responds to the question or performs the task, the first set of instructions directing the player to retain the series card, and in which the player is required to place the series cards of each series subset in a correct sequential order;
- one of said spaces on the track being designated as a starting space, at least one of said spaces being designated as a draw space requiring a player to draw one or more cards from that player's corresponding card set and to attempt to provide the correct response to the question or task on each card taken, and at least one of said spaces being designated as a player-specific draw space for each player, said player-specific draw spaces requiring one player to draw one or more cards from that player's corresponding card set and to attempt to provide the correct response to the question or task on each card taken;
- and
- a random number generator for regulating motion of the position tokens along the track.
A method of playing an educational board game, comprising the steps of:
- (a) providing a position token for each player of the game;
- (b) providing a game board depicting a track comprised of a plurality of spaces, each of said spaces being sized to accept at least one of the position tokens, with at least one of said spaces designated as a starting space and at least one of said spaces being designated as a draw space;
- (c) providing a unique card set for each player of the game, each card set comprising a plurality of cards, a back side of each card having a top portion and a bottom portion, the top portion containing a question or task designed to test the player's knowledge, the question or task on each card being selected prior to play according to an educational goal or need of the player, and the bottom portion containing a first set instructions to the player to be followed if the player correctly responds to the question or performs the task and a second set of instructions to the player to be followed if the player incorrectly responds to the question or performs the task;
- (d) moving one of said position tokens according to a random number generator and, when a player's position token lands on said designated draw space, drawing a card from the player's card set and attempting to give a correct response to the question or task thereon.
Dependencies are inferred from the claim text.