# US 2010/0167818 A1 · Game machine

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- Number: US 2010/0167818 A1
- Document ID: US20100167818A1
- Status: Published application
- Kind: A1
- Application number: 12/160,679
- Filed: 2006-12-22
- Published: 2010-07-01
- Earliest claimed: 2006-01-16
- Assignees: Aruze Corp.
- Inventors: Jun Fujimoto; Nobuyuki Nonaka
- Web page: https://patentgrep.com/patent/US20100167818A1

## CPC

- G07F 17/32: for games, toys, sports, or amusements
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

The gaming machine according to the present invention is a gaming machine provided with a speaker capable of outputting a sound that is inputted into an external device having a microphone and that enables the device to execute a specific effect when it is determined in the device that the sound includes a specific sound based upon specific data, the gaming machine including: a first memory that stores specific data indicating a specific sound that triggers the external device to execute the specific effect; and a controller, the controller programmed to execute the processing of (a) extracting the specific data from the first memory, and (b) outputting, as triggered by satisfaction of a prescribed condition, a sound based upon the extracted specific data from the speaker.

## Claims

### Claim 1

A gaming machine provided with a speaker capable of outputting a sound that is inputted into an external device having a microphone and that enables said device to execute a specific effect when it is determined in said device that the sound includes a specific sound based upon specific data, said gaming machine comprising:
a first memory that stores specific data indicating a specific sound that triggers said external device to execute the specific effect; and
a controller,
said controller programmed to execute the processing of
(a) extracting the specific data from said first memory, and
(b) outputting, as triggered by satisfaction of a prescribed condition, a sound based upon the extracted specific data from said speaker.

### Claim 2 (depends on 1)

The gaming machine according to claim 1, wherein
said first memory stores specific data showing a waveform of a specific sound that triggers said external device to execute a specific effect.

### Claim 3 (depends on 1)

The gaming machine according to claim 1, wherein
said first memory stores specific data showing a waveform of a specific inaudible sound.

### Claim 4 (depends on 2)

The gaming machine according to claim 2, further comprising a second memory that stores identification data for identifying a gaming machine installed in a game parlor, wherein
said first memory stores specific data showing a specific waveform corresponding to said identification data.

### Claim 5 (depends on 3)

The gaming machine according to claim 3, further comprising a second memory that stores identification data for identifying a gaming machine installed in a game parlor, wherein
said first memory stores specific data showing a specific waveform corresponding to said identification data.

### Claim 6 (depends on 4)

The gaming machine according to claim 4, further comprising an interface for inputting the identification data.

### Claim 7 (depends on 5)

The gaming machine according to claim 5, further comprising an interface for inputting the identification data.

### Claim 8

A gaming machine provided with a speaker capable of outputting a sound that is inputted into an external device having a microphone and that enables said device to execute a specific effect when it is determined in said device that the sound includes a specific voice based upon specific data, said gaming machine comprising:
a first memory that stores specific data indicating a specific voice that triggers said external device to execute the specific effect; and
a controller,
said controller programmed to execute the processing of
(a) extracting the specific data from said first memory, and
(b) outputting, as triggered by satisfaction of a prescribed condition, a voice based upon the extracted specific data from said speaker.
