Video game systems and methods for providing software-based skill adjustment mechanisms for video game systems
AssigneeTetris Holding, LLC
InventorsHenk B. Rogers, Alexey L. Pajitnov
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AssigneeTetris Holding, LLC
InventorsHenk B. Rogers, Alexey L. Pajitnov
Estimating the term…
Video game systems and methods provide one or more software-based skill adjustment mechanisms for video game systems to adjust a difficulty level of the video games based on an existing skill level or game play of a player. The difficulty level of the video games is adjustable to correspond to an existing skill level of the player for removing digital blocks from a digital matrix, clearing digital complete horizontal lines from the digital matrix and/or avoiding game ending conditions. The difficulty level of the video game may be adjusted to facilitate skill-building game play for the player. The difficulty level of the video games is adjustable during game play that is approaching or leading to a game ending condition via software for one or more primary and/or secondary skill adjustment mechanisms. The one or more primary and/or secondary skill adjustment mechanisms include matrix dimension adjustments, line clear adjustments, level and fall speed adjustments, piece adjustments and/or a top-out, lock-out and/or block-out meter.
A method for providing software-based skill adjustments to a video game, wherein game-play of the video game is conducted via a gaming device having a digital display and programmed with software for one or more primary and/or secondary skill adjustment mechanisms, wherein game-play of the video game is being conducted at a current difficulty level, wherein, during game-play, digital blocks move downwardly from a skyline of a digital matrix to a bottom of the digital matrix that is located opposite to the skyline, wherein digital blocks are removed from the digital matrix by forming complete horizontal digital lines with the digital blocks within the digital matrix, wherein the digital blocks and digital matrix are displayed via the digital display of the gaming device, the method comprising:
A video game system for providing software-based skill adjustments to game-play, wherein game-play is conducted with digital blocks that move downward from a skyline of a digital matrix to a bottom of the digital matrix that is located opposite to the skyline of the digital matrix, wherein complete horizontal digital lines are formed one or more digital blocks during game-play and are removed from the digital matrix, the system comprising:
Dependencies are inferred from the claim text.