Interactive and dynamic multi-target toss games
OwnerYoujian Fanginventor
Life of this patent
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Abstract
The present invention provides apparatus and methods for playing toss games. A playing surface is divided into two or more areas. At least one of these areas is used as a standing area and one of these areas or combination of some such areas is used as target area. A player stands on a standing area to throw projectiles to a target area. The apparatus of toss game comprises plurality of projectiles each of which is used as a target after being thrown onto a target area and only uses projectiles as targets. In some methods, players play to gain points by throwing projectiles to form standard clusters on a target area. In some other methods, the object is to be the first to complete a predetermined wining pattern. In the other methods, players play to complete a winning pattern and gain points.
Claims20
A method of playing toss game for at least two teams, the toss game has a criterion distance of standard clusters and a set of rules including (1) turn ending rule specifying under what condition a turn ends, (2) game ending rule specifying under what condition a game ends, (3) scoring rule specifying whether scoring points is required, when and how to score points and (4) retrieving rule specifying whether taking back one or more thrown projectiles is required, when and how to taking back thrown projectiles, and whether the projectiles taken back can be reused, comprises, but not necessarily in the order of the steps of
- (a) preparing, which includes, but not necessarily in the order of:
- 1) choosing a playing surface, 2) dividing said playing surface into two or more areas and specifying what area or areas are standing areas and what area or combination of some areas is target area, 3) for each player, determining which standing area this player should stand and throw projectiles, 4) providing two or more groups of projectiles, each of said projectiles is also used as a target after being thrown onto a target area;
- any projectile in any one of said groups looks different from any projectile in the other groups;
- each team obtains one group of projectiles and the team members of a team share their team's projectiles, and 5) determining a playing order,
- (b) throwing a projectile from a standing area onto said target area to make this thrown and already stationary projectile touch or close to one or more projectiles already on the target area for forming one or more standard clusters, or to make the thrown projectile lie on a desired spot within the target area,
- (c) scoring points according to said scoring rule if scoring is required by the said scoring rule after a throw and if there is at least one standard cluster on the target area,
- (d) taking back one or more projectiles from the target area according said retrieving rule if retrieving is required by the said retrieving rule after a throw,
- (e) determining whether current turn ends according to said turn ending rule, if current turn ends then pass the turn to the next player according to said playing order, otherwise the player on current turn continues to play,
- (f) scoring points according to said scoring rule if scoring is required by the said scoring rule at this point and if there is at least one standard cluster on the target area,
- (g) taking back one or more projectiles from the target area according said retrieving rule if retrieving is required by the said retrieving rule at this point,
- (h) repeating (b) through (g) until the game ending condition of the game ending rule is satisfied,
- (i) scoring points according to said scoring rule if scoring is required by the said scoring rule at this point.
Method B of playing toss game for at least two teams, the toss game has a criterion distance of standard clusters and a set of rules including (1) turn ending rule specifying under what condition a turn ends, (2) game ending rule specifying under what condition a game ends, (3) scoring rule specifying whether scoring points is required, when and how to score points and (4) retrieving rule specifying whether taking back one or more thrown projectiles is required, when and how to taking back thrown projectiles, and whether the projectiles taken back can be reused, comprises, but not necessarily in the order of the steps of
- (a) preparing, which includes, but not necessarily in the order of:
- 1) choosing a playing surface, 2) dividing said playing surface into two or more areas and specifying what area or areas are standing areas and what area or combination of some areas is target area, 3) for each player, determining which standing area this player should stand and throw projectiles, 4) providing plurality of projectiles, all players share all said projectiles, and 5) determining a playing order,
- (b) throwing a projectile from a standing area onto said target area to make this thrown and already stationary projectile touch or close to one or more projectiles already on the target area for forming one or more standard clusters, or to make the thrown projectile lie on a desired spot within the target area,
- (c) scoring points according to said scoring rule if scoring is required by the said scoring rule after a throw and if there is at least one standard cluster on the target area,
- (d) taking back one or more projectiles from the target area according said retrieving rule if retrieving is required by the said retrieving rule after a throw,
- (e) determining whether current turn ends according to said turn ending rule, if current turn ends then pass the turn to the next player according to said playing order, otherwise the player on current turn continues to play,
- (f) scoring points according to said scoring rule if scoring is required by the said scoring rule at this point and if there is at least one standard cluster on the target area,
- (g) taking back one or more projectiles from the target area according said retrieving rule if retrieving is required by the said retrieving rule at this point,
- (h) repeating (b) through (g) until the game ending condition of the game ending rule is satisfied,
- (i) scoring points according to said scoring rule if scoring is required by the said scoring rule at this point.
A apparatus of playing toss game comprising plurality of projectiles each of which is used as a target after being thrown onto a target area and only using projectiles as targets, if wrap any one of said projectiles from outside with a layer of thread then this wrapped projectile looks flat.
Dependencies are inferred from the claim text.