An online gaming system for simulating a soccer game, the system comprising:
- a server with a processor;
- a network in communication with the server;
- at least one client device with at least one user interface in communication with the network, wherein the at least one client device has an input device, a display device, and a monetary acceptance feature;
- a database in communication with the processor, the database comprising:
- an electronic deck of playing cards comprising offensive play cards and defensive play cards;
- an electronic deck of special plays cards;
- computer instructions for instructing the processor to permit input by a first player of a first player bet and a second player of a second player bet from each input device and the monetary acceptance feature through the user interface and network to the server;
- computer instructions for instructing the processor to electronically deal a first plurality of cards from the electronic deck of playing cards to the first player and display the first plurality of cards on the display device of the client device of the first player;
- computer instructions for instructing the processor to electronically deal a second plurality of cards from the electronic deck of playing cards to the second player without permitting the first player to see the cards of the second player;
- computer instructions for instructing the processor to designate a soccer offensive player and a soccer defensive player;
- computer instructions for instructing the processor to permit selection of a first card by the soccer offensive player and display the first card only to the soccer offensive player on the display device of the client device of the soccer offensive player;
- computer instructions for instructing the processor to electronically deal to the soccer offensive player a replacement card for the first card from the electronic deck of playing cards;
- computer instructions for instructing the processor to determine a game outcome based on the first card or the replacement card;
- computer instructions for awarding winnings based on each bet and the game outcome;
- computer instructions to repeat playing subsequent cards, sequentially, and repeat dealing the player replacement cards after each subsequent card is played when the processor determines that each game outcome does not stop game play;
- computer instructions for instructing the processor to stop play when the electronic deck of playing cards is exhausted, which ends each half of the soccer game;
- and
- computer instructions for instructing the processor on a player's turn, to stop an offensive play comprising a movement when the player having its player's turn uses a defensive play card and wherein each offensive card represents a chess-like movement enabling the players to play soccer simultaneously while using a chess-like strategy.