Method and system for rendering real-time sprites
OwnerSadan Eray Berger, Cemil Sinasi Turuninventors
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Abstract
A method and system for improving rendering performance at a client. The method includes, responsive to an initial request for a first animation sequence at a client, downloading a first 3D object from a server. The method includes rendering the first 3D object into the first animation sequence. The method includes displaying the first animation sequence to a user. The method includes caching the first animation sequence in an accessible memory. The method includes, responsive to a repeat request for the first animation sequence, retrieving the cached first animation sequence from the accessible memory.
Claims20
A method for improving rendering performance, comprising:
- responsive to an initial request for a first animation sequence at a client, downloading a first 3D object from a server;
- rendering the first 3D object into the first animation sequence;
- displaying the first animation sequence to a user;
- caching the first animation sequence in an accessible memory;
- and
- responsive to a repeat request for the first animation sequence, retrieving the cached first animation sequence from the accessible memory.
A client system for providing improving rendering performance, comprising:
- a network interface for communications with a server over a network;
- an accessible memory for storing a first animation sequence;
- and
- a processor, the processor configured to,
- responsive to an initial request for the first animation sequence, download a first 3D object from the server,
- render the first 3D object into the first animation sequence,
- display the first animation sequence to a user,
- cache the first animation sequence in an accessible memory, and
- responsive to a repeat request for the first animation sequence, retrieve the cached first animation sequence from the accessible memory.
A computer-readable medium including instructions adapted to execute a method for improving rendering performance, the method comprising:
- responsive to an initial request for a first animation sequence at a client, downloading a first 3D object from a server;
- rendering the first 3D object into the first animation sequence;
- displaying the first animation sequence to a user;
- caching the first animation sequence in an accessible memory;
- and
- responsive to a repeat request for the first animation sequence, retrieving the cached first animation sequence from the accessible memory.
Dependencies are inferred from the claim text.