Method for creating and releasing video games with movie machinima and creating interactive educational machinima of the great books and classics
AssigneeElliot Mcgucken
InventorElliot McGucken
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AssigneeElliot Mcgucken
InventorElliot McGucken
Estimating the term…
Opportunity abounds for machinima, games, and worlds based upon the Great Books and Classics, epic films, and historical events. Machinima, video games, and virtual worlds lack character, soul, and story, as has been well-documented throughout the literature and in prior art. A novel form of machinima and virtual worlds loyally based on Great Books is envisioned, as well as a novel manner for releasing video games based on movies with complete machinima renderings of the films the games are based on. A method for allowing players or viewers to view the action, from great books or films, from all angles and interact with it is proposed. Commercial, artistic, educational, actor-training, and other exalted opportunities will abound as soulful machinima and worlds based upon the classics are realized, beginning with machinima loyal to epic stories, and allowing a spectrum of player interactions, where the player's ideas and actions have varying consequences.
A method for creating machinima, virtual worlds, and video games based upon classical works of literature.
A method for releasing video games based on movies, wherein the video game contains the complete dramatic action of the movie in the form of machinima, which can be watched from different angles, without having to play the game.
A method for providing a machinima-game hybrid based on dramatic works where the player could watch the original dramatic work in its entirety.
Dependencies are inferred from the claim text.