Shooting toy used in game for two or more players
AssigneeKonami Digital Entertainment Co., Ltd.
InventorManabu Inoue
Life of this patent
Estimating the term…
Abstract
A shooting toy used in a game for two or more players for enabling players to actually sense the thrill of close combat. The toy include an infrared ray signal generating section 25, an infrared ray signal receiving section 31, a damage value determining section 35, a radio signal transmitting section 37, a radio signal receiving section 39, a radio intensity determining section 41, a damage state determining section 49, and a damage state representing section 51. The damage value determining section 35 changes the parameter value depending on the determination result by the radio intensity determining section 41.
Claims21
A shooting toy used in a game for two or more players comprising:
- an infrared ray signal generating section that generates an infrared ray signal for shooting;
- an infrared ray signal receiving section that receives an infrared ray signal generated by a shooting toy of a different player;
- a damage value determining section that determines a damage value based on a parameter value when the infrared ray signal receiving section receives the infrared ray signal;
- a damage state determining section that determines a damage state based on the damage value;
- a damage state representing section that represents the damage value and the damage state such that they may visually, aurally, or tactually be confirmed;
- a radio signal generating section that generates a predetermined radio signal;
- a radio signal receiving section that receives a radio signal generated by the shooting toy of the different player;
- a radio intensity determining section that determines a radio intensity of a radio signal received by the radio signal receiving section;
- and
- a vibration generating section that vibrates the shooting toy while the radio intensity determining section is recognizing the radio intensity at or beyond a predetermined level, wherein
- the damage value determining section changes the parameter value according to determination result made by the radio intensity determining section;
- the damage state determining section determines the damage state based on an accumulation of the damage values, or based on a value obtained by subtracting the damage value from a predetermined value;
- the infrared ray signal generating section generates the infrared ray signal including identifier to identify a source of the infrared ray signal;
- the radio signal generating section generates the radio signal including identifier to identify a source of the radio signal;
- and
- the vibration generating section has a function of varying a vibration such that the vibration increases with the increasing radio intensity.
A shooting toy used in a game for two or more players comprising:
- an infrared ray signal generating section that generates an infrared ray signal for shooting;
- an infrared ray signal receiving section that receives an infrared ray signal generated by a shooting toy of a different player;
- a damage value determining section that determines a damage value based on a parameter value when the infrared ray signal receiving section receives the infrared ray signal;
- a damage state determining section that determines a damage state based on the damage value;
- a damage state representing section that represents the damage value and the damage state such that they may visually, aurally, or tactually be confirmed;
- a radio signal generating section that generates a predetermined radio signal;
- a radio signal receiving section that receives a radio signal generated by the shooting toy of the different player;
- and
- a radio intensity determining section that determines a radio intensity of a radio signal received by the radio signal receiving section, wherein
- the damage value determining section changes the parameter value according to determination result made by the radio intensity determining section.
Dependencies are inferred from the claim text.