Video game and method of play
OwnerChris ZOIS, Elia ZOISinventors
Life of this patent
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Abstract
Systems and methods provide for a player to determine the feelings and state of mind of a virtual patient via the types of defensive answers, or defenses, the patient provides to the player. On the basis of the defenses given by the patient, the player further challenges the patient by asking additional focus questions and determines which additional defenses are provided by the patient. Points are granted to the player for the successful determination of the player's true feelings and/or state of mind.
Claims17
A method for determining a state of mind of a virtual patient via a processor or device, the method comprising:
- providing a starting score to a player;
- providing a set of possible defenses to the player;
- receiving the player's choice of one or more of the defenses;
- calculating a first score on the basis of a determination of whether the player's choice of the one or more defenses is correct;
- providing the player with a plurality of focus questions;
- receiving the player's choice of one or more of the focus questions;
- and
- calculating a second score on the basis of a determination of whether the player's choice of the one or more focus questions is correct.
A system for determining a state of mind of a virtual patient, the system comprising:
- means for providing a starting score to a player;
- means for providing a set of possible defenses to the player;
- means for receiving the player's choice of one or more of the defenses;
- means for calculating a first score on the basis of a determination of whether the player's choice of the defense is correct;
- means for providing the player with a plurality of focus questions;
- means for receiving the player's choice of one or more focus questions;
- and
- means for calculating a second score on the basis of a determination of whether the player's choice of the one or more focus questions is correct.
A system for determining a state of mind of a virtual patient, the system comprising:
- a processor;
- a user interface functioning via the processor;
- and
- a repository accessible by the processor;
- wherein
- a starting score is provided to a player;
- a set of possible defenses are provided to the player;
- the player's choice of one or more of the defenses is received;
- a first score is calculated on the basis of a determination of whether the player's choice of the one or more defenses is correct;
- the player is provided with a plurality of focus questions;
- the player's choice of one or more of the focus questions is received;
- and
- a second score is calculated on the basis of a determination of whether the player's choice of the one or more focus questions is correct.
A computer program product comprising a computer usable medium having control logic stored therein for causing a computer to exchange user-generated community information, the control logic comprising:
- first computer readable program code means for providing a starting score to a player;
- second computer readable program code means for providing a set of possible defenses to the player;
- third computer readable program code means for receiving the player's choice of one or more of the defenses;
- fourth computer readable program code means for calculating a first score on the basis of a determination of whether the player's choice of the one or more defenses is correct;
- fifth computer readable program code means for providing the player with a plurality of focus questions;
- sixth computer readable program code means for receiving the player's choice of one or more of the focus questions;
- and
- seventh computer readable program code means for calculating a second score on the basis of a determination of whether the player's choice of the one or more focus questions is correct.
Dependencies are inferred from the claim text.