Systems and methods for generating personalized computer animation using game play data
OwnerJaewoo Junginventor
Life of this patent
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Abstract
Systems, methods, and computer storage media for generating a computer animation of a game. A custom animation platform receives game play data of the game and determines at least one scene based on the game play data. Then, one or more frames in the scene are set up, where at least one of the frames includes at least one non-game pre-production element of the game. Subsequently, the frames are rendered and the rendered frames are combined to generate a computer animation.
Claims24
A method for generating a computer animation of a game, comprising:
- receiving game play data of the game;
- determining at least one scene based on the game play data;
- setting up one or more frames in the scene, at least one of the frames including at least one non-game pre-production element of the game;
- rendering the frames;
- and
- combining the rendered frames to generate the computer animation.
A computer system for generating a computer animation of a game, comprising:
- means for receiving game play data of the game;
- means for determining at least one scene based on the game play data;
- means for setting up one or more frames in the scene, at least one of the frames including at least one non-game pre-production element of the game;
- means for rendering the frames;
- and
- means for combining the rendered frames to generate the computer animation.
A computer readable medium carrying one or more sequences of pattern data for generating a computer animation of a game, wherein execution of one or more sequences of pattern data by one or more processors causes the one or more processors to perform the steps of:
- receiving game play data of the game;
- determining at least one scene based on the game play data;
- setting up one or more frames in the scene, at least one of the frames including at least one non-game pre-production element of the game;
- rendering the frames;
- and
- combining the rendered frames to generate the computer animation.
Dependencies are inferred from the claim text.