Horizon split ambient occlusion
AssigneeNVIDIA Corporation
InventorsRouslan Dimitrov, Louis Bavoil, Miguel Sainz
Life of this patent
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AssigneeNVIDIA Corporation
InventorsRouslan Dimitrov, Louis Bavoil, Miguel Sainz
Estimating the term…
The method includes receiving a plurality of graphics primitives for rendering at a GPU of a computer system and rendering graphics primitives into pixel parameters of the pixels of a display, wherein the parameters include pixel depth values and pixel normal values. For each pixel of the display, an ambient occlusion process is performed. The algorithm takes as input a ND-buffer containing pixel depth values and pixel normals. Based on the pixel 3-D position and the pixel normal vector, horizon heights are computed by sampling the ND-buffer and an occlusion term is computed for each pixel based on the horizon heights. Based on the pixel 3-D position, the pixel normal vector, a normal occlusion term is computed by sampling the ND-buffer above the horizon in multiple directions. An ambient occlusion illumination value is computed by combining the horizon occlusion term and the normal occlusion term.
A method for computing ambient occlusion illumination for a scene, comprising:
A GPU for computing ambient occlusion illumination for a scene, comprising:
A computer system for computing ambient occlusion illumination for a scene, comprising:
Dependencies are inferred from the claim text.