Game server, game machine under control of the server, and game control method
AssigneeAruze Corp.
InventorKazuo OKADA
Life of this patent
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Abstract
In a game center installing a plurality of game machine groups (G01, G02, . . . and G10) as a collection of game machines (2), a game server (1) collectively controls the cumulative credit consumption of the individual game machine groups (G01, G02, . . . and G10). With the configuration, when the cumulative credit consumption of a certain game machine group reaches a predetermined upper limit, a return is executed to a certain game machine (2) of this game machine group. Therefore, it is possible to provide such circumstances that the player can perform a game without anxiety, while enjoying amusement of the game. At the result, the problem of missing customers is solvable.
Claims12
A game server for collectively controlling a plurality of game machine groups installed in a game center, each of said plurality of game machine groups including a collection of game machines, each of which is brought into a status enabling to start a game based on a thrown coin or given credit number and is given payout according to a result of said game, said game server including:
- a judge means for judging whether cumulative credit consumption of a predetermined game machine group reaches a predetermined upper limit, based on information about credit consumptions of said plural game machine groups;
- and
- a first sending means for sending, when said judge means judges that said cumulative credit consumption of said predetermined game machine group reaches the predetermined upper limit, a return signal for executing a return based on a predetermined return rate, to one game machine of said predetermined game machine group.
A game machine that is controlled by said game server and that is brought into a status enabling to start a game based on a thrown coin or given credit number and is given payout according to a result of said game, said game machine including:
- a first receiving means for receiving a return signal sent from said first sending means of said game server.
A method for collectively controlling a plurality of game machine groups installed in a game center, each of said plurality of game machine groups including a collection of game machines each of which is brought into a status enabling to start a game based on a thrown coin or given credit number and is given payout according to a result of said game, said method including:
- a judge step for judging whether cumulative credit consumption of a predetermined game machine group reaches a predetermined upper limit, based on information about credit consumptions of said plural game machine groups;
- and
- a first sending step for sending, when a result of said judge step is that said cumulative credit consumption of said predetermined game machine group reaches a predetermined upper limit, a return signal for executing a return based on a predetermined return rate, to one game machine of said predetermined game machine group.
Dependencies are inferred from the claim text.