Game with player actuated control structure
AssigneeCfph, LLC
InventorsDean P. Alderucci, Geoffrey M. Gelman
Life of this patent
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Abstract
In various embodiments, motion is used to control games played on a mobile gaming device.
Claims18
A method comprising:
- detecting a first signal from a motion sensor, in which the first signal endures throughout a first period of time;
- determining whether a second signal has endured throughout the first period of time;
- determining, if the second signal has endured throughout the first period of time, an instruction based on the first signal;
- and
- executing the instruction in a gambling game if the second signal has endured throughout the first period of time.
The method of 1 in which detecting a first signal includes detecting a first signal from a motion sensor contained within a mobile gaming device, in which the first signal endures throughout a first period of time.
The method of 2 in which the motion sensor comprises an accelerometer.
The method of 2 in which the motion sensor comprises a camera.
The method of 2 further including detecting a second signal from a button on the mobile gaming device, in which the second signal is generated through the application of pressure to the button.
The method of 5 in which determining whether a second signal has endured throughout the first period of time includes determining whether continuous pressure has been applied to the button throughout the first period of time.
The method of 2 in which the instruction is one of:
- (a) an instruction to place a bet;
- (b) an instruction to place a bet of a certain amount;
- (c) an instruction to begin the gambling game;
- (d) an instruction to discard a card;
- (e) an instruction to receive another card;
- (f) an instruction to receive no further cards;
- (g) an instruction to select an option in a bonus round;
- (h) an instruction to cash out;
- (i) an instruction to select a pay line;
- and (j) an instruction to begin a bonus round.
The method of 2 in which the first signal is generated through motion of the mobile gaming device.
A method comprising:
- detecting a first signal from a motion sensor of a mobile gaming device;
- interpreting the first signal as a specification of a first bet in a first game to be played at the mobile gaming device, the first bet denominated in valueless currency;
- detecting a second signal from the motion sensor;
- interpreting the second signal as a specification of a second bet in a second game to be played at the mobile gaming device, the second bet denominated in valuable currency;
- and
- determining an outcome of the second game only if the first game has been completed.
The method of 9 in which the valueless currency is not exchangeable for United States dollars, and in which the valuable currency is exchangeable for United States dollars.
The method of 9 in which the second signal has similar characteristics to the first signal.
The method of 9 further including displaying, prior to detecting the first signal, a message on a display screen of the mobile gaming device, the message providing instructions to move the mobile gaming device in a particular way in order specify the first bet.
The method of 9 further including:
- asking the player to provide a first proof of his identity following the completion of the first game;
- asking the player to provide a second proof of his identity prior to determining the outcome;
- and
- verifying that the second proof matches the first proof.
The method of 13 in which the first proof is a first fingerprint supplied to the mobile gaming device, and in which the second proof is a second fingerprint supplied to the mobile gaming device.
A method comprising:
- receiving a signal indicative of a bet at a mobile gaming device with a rectangular display screen;
- determining five cards;
- displaying a first of the five cards in a first corner of the display screen;
- displaying a second of the five cards in a second corner of the display screen;
- displaying a third of the five cards in a third corner of the display screen;
- displaying a fourth of the five cards in a fourth corner of the display screen;
- determining a particular card of the five cards to be discarded;
- determining a sixth card;
- replacing the particular card with the sixth card;
- determining a payout based on the sixth card and based on cards of the five cards that were not discarded;
- and
- adjusting a credit balance based on the payout.
The method of 15 further including displaying a fifth of the five cards in the center of the display screen.
The method of 15 in which determining a particular card of the five cards to be discarded includes:
- detecting a motion of the mobile gaming device;
- determining that the first of the five cards is to be discarded if the motion is a tilting of the mobile gaming device towards the first corner of the display screen;
- determining that the second of the five cards is to be discarded if the motion is a tilting of the mobile gaming device towards the second corner of the display screen;
- determining that the third of the five cards is to be discarded if the motion is a tilting of the mobile gaming device towards the third corner of the display screen;
- and
- determining that the fourth of the five cards is to be discarded if the motion is a tilting of the mobile gaming device towards the fourth corner of the display screen.
The method of 15 in which determining a payout includes determining a payout based on the sixth card, based on cards of the five cards that were not discarded, and based on the rules of video poker.
Dependencies are inferred from the claim text.