System and Method for Implementing an Interactive Online Community Utilizing an Activity Monitor
OwnerTerry L. James, Grant K. Jamesinventors
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Abstract
An interactive online community utilizes an activity monitor that is operable to measure data, transmit data, and receive data. One or more servers coupled to a communication network provide access to the World Wide Web (“web”). A web portal located on one or more servers is operable to transmit data to the activity monitor and receive data from the activity monitor. The web portal includes a gaming and communication environment that utilizes the data from the activity monitor. Users engage in physical activity and participate in the gaming and communication environment with other users.
Claims58
A method for an interactive online community, comprising:
- operating one or more servers coupled to a communication network providing access to the World Wide Web, wherein the network is operable to communicate with an activity monitor, and wherein the activity monitor is operable to measure data and transmit and receive the data;
- and
- providing a web portal located on one or more servers, the web portal operable to transmit data to the activity monitor and receive data from the activity monitor, wherein the web portal includes a gaming and communication environment, and wherein the gaming and communication environment utilize the data from the activity monitor, whereby a user is enabled to participate in the gaming and communication environment with other users.
A system for an interactive online community, comprising:
- an activity monitor, wherein the activity monitor is operable to measure data and to transmit and receive data;
- one or more servers coupled to a communication network providing access to the World Wide Web;
- a web portal located on one or more servers, the web portal operable to transmit data to the activity monitor and receive data from the activity monitor, wherein the web portal includes a gaming and communication environment, wherein the gaming and communication environment utilize the data from the activity monitor;
- and
- one or more users, wherein the one or more users participate in the gaming and communication environment with other users.
Dependencies are inferred from the claim text.