Game device, game process control method, and information storage medium
AssigneeNamco Bandai Games Inc.
InventorsKazuhiro Maeda, Masaki Uchida, Yoshikazu Takenaka, Tetsuo Takahashi, Yuuki Nagamatsu, Kei Kobayashi
Life of this patent
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Abstract
When a player Pa plays a ghost match against a player Pb, a player's car PC is controlled based on the operation of the player Pa, and a ghost car GC is computer-controlled based on ghost data Gb which is the previous play data of the player Pb. When the player Pa has won the match, the winning player Pa is added to a revenge list of the player Pb as a revenge target player. When the player Pb then plays the game, the player Pb is notified that the ghost car GC of the player Pb has been defeated by the player Pa on the revenge list.
Claims25
A game device comprising:
- a play data storage section which stores play data of each player recorded in a form available as control data of a computer-controlled character (hereinafter referred to as “COM character”) and identification information of the player while associating the play data with the identification information;
- a login section which performs a specific login process to specify a present player;
- a play data selection section which selects play data used as an opponent of the present player from the play data stored in the play data storage section;
- a match process section which performs a match process by controlling the COM character based on the selected play data and controlling a player's character based on an operation input of the present player;
- a match process result storage section which stores the player of the selected play data, the present player, and the match process result of the match process section while associating the player of the selected play data, the present player, and the match process result;
- and
- a revenge match inquiry section which extracts an opponent player who has defeated the COM character controlled based on the play data belonging to the player specified by the login process of the login section and stored in the play data storage section during the match process from the information stored in the match process result storage section, and inquires of the player whether or not to cause the match process section to perform the match process with the COM character controlled based on the play data of the extracted opponent player.
A game device capable of communicating with a server including a play data storage section which stores play data of each player recorded in a form available as control data of a COM character and identification information of the player while associating the play data with the identification information, and a match process result storage section, the game device comprising:
- a login section which performs a specific login process to specify a present player;
- a COM character selection section which selects a COM character as an opponent of the present player from the play data stored in the play data storage section of the server;
- a match process section which performs a match process by controlling the COM character based on the selected play data and controlling a player's character based on an operation input of the present player;
- a match process result information storage control section which transmits the match process result of the match process section to the server and causes the match process result to be stored in the match process result storage section of the server while being associated with the player of the selected play data and the present player;
- and
- a revenge match inquiry section which obtains from the server an opponent player who has defeated the COM character controlled based on the play data belonging to the player specified by the login process of the login section and stored in the play data storage section of the server during the match process, and inquires of the player whether or not to cause the match process section to perform the match process with the COM character controlled based on the play data of the opponent player.
A game process control method comprising causing a computer to:
- store play data of each player recorded in a form available as control data of a COM character and identification information of the player while associating the play data with the identification information;
- perform a specific login process to specify a present player;
- select play data used as an opponent of the present player from the stored play data;
- perform a match process by controlling the COM character based on the selected play data and controlling a player's character based on an operation input of the present player;
- store the player of the selected play data, the present player, and the match process result while associating the player of the selected play data, the present player, and the match process result;
- extract an opponent player who has defeated the COM character controlled based on the stored play data of the player specified by the login process during the match process from the stored information;
- and
- inquire of the player whether or not to cause the match process section to perform the match process with the COM character controlled based on the play data of the extracted opponent player.
A game process control method performed by a computer capable of communicating with a server including a play data storage section which stores play data of each player recorded in a form available as control data of a COM character and identification information of the player while associating the play data with the identification information, and a match process result storage section, the method comprising causing the computer to:
- perform a specific login process to specify a present player;
- select a COM character as an opponent of the present player from the play data stored in the play data storage section of the server;
- perform a match process by controlling the COM character based on the selected play data and controlling a player's character based on an operation input of the present player;
- transmit the match process result to the server and cause the match process result to be stored in the match process result storage section of the server while being associated with the player of the selected play data and the present player;
- obtain from the server an opponent player who has defeated the COM character controlled based on the play data belonging to the player specified by the login process and stored in the play data storage section of the server during the match process;
- and
- inquire of the player whether or not to allow the match process with the COM character controlled based on the play data of the extracted opponent player.
Dependencies are inferred from the claim text.