Gaming machine systems and methods with memory efficient historical video re-creation
AssigneeIgt
InventorsGregory Allen Moyle, Gregory Schlottman
Life of this patent
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AssigneeIgt
InventorsGregory Allen Moyle, Gregory Schlottman
Estimating the term…
The present invention provides employs a multi-phase process that improves historical capture and video playback on gaming machines. The first phase occurs during game creation and production, where video data required for video re-creation and playback is identified for each scene or frame in a game where a designer seeks playback capability. The second phase occurs during game play. Historical game re-creation software on the gaming machine knows what data in each frame is needed for historical video re-creation of the frame, and saves this data. The third phase occurs during re-capture and playback, where the data is recalled from memory to enable video playback at the particular instance of interest.
A method for recreating video output for a game played by a person on a gaming machine, the method comprising:
A method for recreating video output for a game played by a person on a gaming machine, the method comprising:
A method for manufacturing a game playable on a gaming machine, the method comprising:
A computer readable medium including instructions for recreating video output for a game played by a person on a gaming machine and output when an event of interest occurred, the method comprising:
A gaming machine that provides game re-creation for a game played by a person, the gaming machine comprising:
A gaming system that provides re-creation for a game, the gaming system comprising:
Dependencies are inferred from the claim text.