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US 2008/0076541 A1Published application
Gaming machine and gaming method thereof
AssigneeAruze Corp.
InventorsKazumasa Yoshizawa, Yoichi Kato
Life of this patent
Estimating the term…
Abstract
A gaming environment is described. Each of values which betted by a player is compared. One of the players, who betted the largest accumulated value, can obtain a right of choice for a dealer image (or actual dealer). A game session is conducted by the selected dealer (or actual dealer).
Claims14
A gaming machine comprising:
- a first memory that stores dealer images;
- a display that displays the stored dealer images;
- operating portions, each of the operating portions being operated by a player when the player selects one of the dealer images;
- bet portions, each of the bet portions being operated by the player when the player bets on a game;
- second memories that accumulatively store values, each of the values being betted by the player;
- and
- a processor programmed to:
- determine one of the players, the one of the players who betted the largest accumulated value, and
- give a right of choice for the dealer image to the one of the players.
6 more elements
A gaming machine comprising:
- a first memory that stores dealer images;
- a display that displays the stored dealer images;
- a station, the station including operating portions and bet portions, each of the operating portions being operated by a player when the player selects one of the dealer images, and each of the bet portions being operated by the player when the player bets on a game;
- second memories that accumulatively store values, each of the values being betted by the player;
- and
- a processor programmed to:
- count the number of executed games,
- determine one of the players when the number of executed games becomes a predetermined number, the one of the players who betted the largest accumulated value during the predetermined executed games, and
- give a right of choice for the dealer image to the one of the players.
6 more elements
A gaming machine comprising:
- a first memory that stores dealer images and costume images, each of the costume images being worn by the dealer images;
- a display that displays the stored dealer images and the stored costume images;
- a station, the station including operating portions and bet portions, each of the operating portions being operated by a player when the player selects one of the costume images, and each of the bet portions being operated by the player when the player bets on a game;
- second memories that accumulatively store values, each of the values is bet by the player;
- and
- a processor programmed to:
- count the number of executed games,
- determine one of the players when the number of executed games becomes a predetermined number, the one of the players who betted the largest accumulated value during the predetermined executed games, and
- give a right of choice for the costume image to the one of the players.
6 more elements
A gaming method comprising:
- comparing accumulated values, each of the accumulated value being betted by each player;
- determining one of the players, the one of the players who betted the largest accumulated value;
- and
- giving a right of choice for a dealer image to the one of the players.
1 more element
A gaming method comprising:
- comparing accumulated values, each of the value being betted by each player;
- determining one of the players, the one of the players who betted the largest accumulated value;
- and
- giving a right of choice for a dealer to the one of the players.
1 more element
Dependencies are inferred from the claim text.