Server based gaming system having system triggered loyalty award sequences
AssigneeIgt
InventorsCara Iddings, Anthony Baerlocher, Richard Schneider
Life of this patent
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Abstract
A gaming system including a central server linked to a plurality of gaming tables. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming table at which that the player is currently playing.
Claims18
A method of operating a gaming system, said method comprising
- (a) causing a controller to:
- (a) determine to trigger a loyalty award sequence;
- (b) determine a theoretical value associated with the triggered loyalty award sequence, wherein said theoretical value is based on information received from a player tracking system;
- (c) determine at least one parameter of the triggered loyalty award sequence, wherein each determined parameter is based on the determined theoretical value and an average expected payout of a game played upon a wager on a table top of at least one gaming table;
- and
- (d) communicate information based on the determined parameter of the loyalty award sequence to the gaming table;
- and
- (b) upon a triggering event:
- (i) providing the determined loyalty award sequence to a player at the gaming table;
- (ii) determining an actual value associated with the provided loyalty award sequence, wherein said determined actual value is based on the determined parameter of the loyalty award sequence and the average expected payout of said game;
- and
- (iii) providing the determined actual value to the player.
A method of operating a gaming system, said method comprising
- (a) causing a controller to:
- (i) determine a loyalty award sequence for a player, said loyalty award sequence determined based on data received from a player tracking system and an average expected payout for a game played upon a wager on a table top of at least one gaming table, wherein said game includes a plurality of playing cards which form a plurality of winning playing card combinations, and a plurality of values associated with said plurality of winning playing card combinations and the determined loyalty award sequence is a number of free plays of the game;
- and
- (ii) communicate information based on the determined loyalty award sequence to the gaming table;
- and
- (b) upon a triggering event:
- (i) causing at least one display device of the gaming table to display to the player at least part of said communicated information;
- and
- (ii) for each of the number of free plays of the game:
- 1. dealing a plurality of said playing cards, and
- 2. if any of said dealt playing cards form any of said winning playing card combinations, providing to the player any values associated with said dealt winning playing card combinations.
Dependencies are inferred from the claim text.