Slot machine with payout according to symbols in grouped areas and playing method thereof
AssigneeAruze Corp.
InventorKazumasa YOSHIZAWA
Life of this patent
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Abstract
A slot machine includes: a liquid crystal display unit which has a plurality of defined areas provided in a matrix pattern, and which stops symbols after the symbols are scrolled in the respective defined areas; and a controller which sets defined-area groups including the plurality of defined areas, which counts, for each of the defined-area groups, any one of the number of bonus games in which a “JOKER” symbol is stopped in each of the defined-area groups and the number of the “JOKER” symbols stopped in execution of the bonus game to which a shift is made from a basic game, and which changes a payout to a player according to the count value for a specific defined-area group.
Claims10
A slot machine comprising:
- a display having a plurality of defined areas in a matrix pattern consisting of a plurality of columns and rows, and adapted to rearrange symbols arranged in the respective defined areas;
- and
- a controller configured to
- (a) set a plurality of defined-area groups each including at least one of the plurality of defined areas,
- (b) count, for each of the defined-area groups, any one of the number of bonus games in which a specific symbol is rearranged in the defined-area groups and the number of specific symbols rearranged in the defined-area groups, in bonus games shifted from a basic game, and
- (c) provide a payout to a player according to the counted number for a specific defined-area group among the defined-area groups.
A slot machine comprising:
- a display having a plurality of defined areas in a matrix pattern consisting of a plurality of columns and rows, and adapted to rearrange symbols arranged in the respective defined areas;
- and
- a controller configured to
- (a) set a plurality of defined-area groups each including at least one of the plurality of defined areas,
- (b) count, for each of the defined-area groups, any one of the number of bonus games in which a specific symbol is rearranged in the defined-area groups and the number of the specific symbols rearranged in the defined-area groups, in bonus games shifted from a basic game,
- (c) determine an order in which each of the counted numbers reaches a predetermined number for the defined-area groups, and
- (d) provide a higher payout to a player when the order for a specific defined-area group among the defined-area groups is higher.
A slot machine comprising:
- a display having a plurality of defined areas in a matrix pattern consisting of a plurality of columns and rows, and adapted to rearrange symbols arranged in the respective defined areas;
- and
- a controller configured to
- (a) set a plurality of defined-area groups each including at least one of the plurality of defined areas,
- (b) count, for each of the defined-area groups, any one of the number of bonus games in which a specific symbol is rearranged in the defined-area groups and the number of specific symbols rearranged in the defined-area groups, in bonus games shifted from a basic game,
- (c) set at least one of the defined areas as a high-multiplying-factor defined area,
- (d) set a counted number for the defined-area group including the high-multiplying-factor defined area so as to be larger than that in a normal time when the specific symbol is rearranged in the high-multiplying-factor defined area,
- (e) determine an order in which each of the counted numbers reaches a predetermined number for the defined-area groups, and
- (f) provide a higher payout to a player when the order for a specific defined-area group among the defined-area groups is higher.
A method for playing a slot machine, comprising the steps of:
- (a) rearranging symbols arranged in a display, in bonus games shifted from a basic game, the display having a plurality of defined areas in a matrix pattern consisting of a plurality of columns and rows and having a plurality of defined-area groups set in the display, each of the defined-area groups including at least one of the plurality of defined areas,
- (b) counting, for each of the defined-area groups, any one of the number of bonus games in which a specific symbol is rearranged in the defined-area groups and the number of the specific symbols rearranged in the defined-area groups, and
- (c) providing a payout to a player according to the counted number for a specific defined-area group among the defined-area groups.
A method for playing a slot machine, comprising the steps of:
- (a) rearranging symbols arranged in a display, in bonus games shifted from a basic game, the display having a plurality of defined areas provided in a matrix pattern consisting of a plurality of columns and rows and having a plurality of defined-area groups set in the display, each of the defined-area groups including at least one of the plurality of defined areas,
- (b) counting, for each of the defined-area groups, any one of the number of bonus games in which a specific symbol is rearranged in the defined-area groups and the number of the specific symbols rearranged in the defined-area groups,
- (c) determining an order in which each of the counted numbers reaches a predetermined number for the defined-area groups, and
- (d) providing a higher payout to a player when the order for a specific defined-area group among the defined-area groups is higher.
A method for playing a slot machine, comprising the steps of:
- (a) rearranging symbols arranged in a display, in bonus games shifted from a basic game, the display having a plurality of defined areas provided in a matrix pattern consisting of a plurality of columns and rows and having a plurality of defined-area groups set therein, each of the defined-area groups including at least one of the plurality of defined areas,
- (b) counting, for each of the defined-area groups, any one of the number of bonus games in which a specific symbol is rearranged in the defined-area groups and the number of the specific symbols rearranged in the defined-area groups,
- (c) setting at least one of the defined areas as a high-multiplying-factor defined area,
- (d) setting a counted number for the defined-area group including the high-multiplying-factor defined area so as to be larger than that in a normal time when the specific symbol is rearranged in the high-multiplying-factor defined area,
- (e) determining an order in which each of the counted number reaches a predetermined number for the defined-area groups, and
- (f) providing a higher payout to a player when the order for a specific defined-area group among the defined-area groups is higher.
Dependencies are inferred from the claim text.