Method and system for using skill-based gaming strategies with bowling
OwnerTimothy Minard, Geoff Williamsinventors
Life of this patent
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Abstract
A variation of the traditional game of bowling combining skill-based gaming methods and systems for maximizing interest and strategy within the traditional bowling scoring and playing environment to enable the bowler to compete for prizes. In one embodiment, the bowler is rewarded for exactly bowling a predetermined score. Such score may be chosen by the bowler, by a third party, or randomly generated. Such score may be chosen prior to the first frame or at another designated time. Prizes are awarded based on how close the bowler comes to bowling the exact score required. Games may be played at an individual level, as a competition among bowlers at a given bowling alley, or between a plurality of bowling alleys.
Claims16
A method for using skill-based strategies with bowling, comprising:
- displaying a challenge introduction screen to a player;
- receiving a challenge selection from the player;
- displaying a player selection screen to the player;
- receiving a lane-player identification from the player;
- displaying a challenging setup screen to the player;
- receiving challenge attribute selections from player;
- displaying a challenge activity screen to the player;
- and
- monitoring the performance of the player with respect to a challenge to determine whether the player has won the challenge.
A system for using skill-based strategies with bowling, comprising:
- computer logic for displaying a challenge introduction screen to a player;
- computer logic for receiving a challenge selection from the player;
- computer logic for displaying a player selection screen to the player;
- computer logic for receiving a lane-player identification from the player;
- computer logic for displaying a challenging setup screen to the player;
- computer logic for receiving challenge attribute selections from player;
- computer logic for displaying a challenge activity screen to the player;
- and
- computer logic for monitoring the performance of the player with respect to a challenge to determine whether the player has won the challenge.
A method of tracking game activity at a bowling lane, comprising,
- accepting a wager through an interface associated with a bowling lane, wherein the wager is associated with a predetermined score;
- monitoring a current score of each ball roll in a game;
- updating the current score on a display after each ball roll in the game;
- determining a total score associated with the game;
- comparing the total score with the predetermined score;
- and
- crediting winnings when the total score is within a particular range of the predetermined score.
A method of tracking game activity at a bowling lane comprising,
- accepting a wager through an interface located at a bowling lane, wherein the wager is associated with at least one predetermined score associated with at least one predetermined frame;
- monitoring an actual score of each ball roll made during the at least one predetermined frame
- comparing the actual score of each ball roll made during the at least one predetermined frame with the associated predetermined score;
- crediting winnings when the actual score is equal to the at least one predetermined score.
A system for monitoring game activity at a bowling lane comprising
- a plurality of bowling lane point of service devices, wherein each bowling lane point of service device includes a bowling lane user interface configured to accept wagers;
- and
- a processor associated with each bowling lane point of service device, wherein the computer contains programmed logic executing software instructions for
- associating the wager with a predetermined score,
- monitoring a current score of each ball roll in a game,
- updating the current score on a display after each ball roll in the game,
- determining a total score associated with the game,
- comparing the total score with the predetermined score, and
- crediting winnings when the total score is within a particular range of the predetermined score.
Dependencies are inferred from the claim text.