Game
OwnerAdrian Gardinerinventor
Life of this patent
Estimating the term…
Abstract
A method of playing a team combat sport wherein: each team combats one another to achieve an objective; and characterized in that the teams combat each other within a predetermined game area using at least one hand-to-hand weapon to achieve the objective of hitting out an opposing player by using the weapon to strike a pressure pad in a target area on an opposing player until all the opposing team players are hit out; and, further characterized in that players retain a distinct position, of or initiate play in a distinct position, with respect to the game area.
Claims78
A method of playing a team combat sport wherein:
- each team combats one another in order to achieve an objective;
- and
- characterised in that the teams of players combat each other within a predetermined game area using at least one hand-to-hand weapon to achieve the objective;
- and,
- further characterised in that players retain a distinct position of initiate play having distinct positions with respect to the game area.
A method as claimed in any of the above claims wherein players aim to hit a target area on an opposing player wherein the target area is selected from:
- the whole body;
- the head;
- the torso;
- the upper body;
- the arms;
- the legs;
- the lower body;
- the groin;
- the back;
- at least one shoulder;
- a pressure pad or pads;
- and combinations thereof.
A method as claimed in any of the above claims wherein multiple rounds are played, each round being complete once the objective is achieved.
A method as claimed in any of the above claims wherein the combat is scored using methods selected from the group consisting of:
- the team that achieves the objective scores a point or points;
- the team that wins the highest number rounds is the winner wherein each objective achieved is counted as one round;
- the team that wins the highest number of rounds after a set period of time where as many rounds as fit into that time period are completed and wherein each objective achieved is counted as one round;
- and combinations thereof.
A method as claimed in any of the above claims wherein, when a player is hit out by an opponent, they may not participate further.
A method as claimed in any of the above claims wherein if a player is hit out, that player remains idle.
A method as claimed in any of the above claims wherein if a player is hit incorrectly or unfairly they may continue to participate in the combat.
A method as claimed in any of the above claims wherein if a player is hit by a fellow team member, then the player hit is then hit out.
A method as claimed in any of the above claims wherein if a player hits themselves, that player is then hit out.
A method as claimed in any of the above claims wherein pressure pads are used for registering hits, located on or approximate to key target areas on the player including the head, shoulders and chest.
A method as claimed in any of the above claims wherein each team includes at least three players.
A method as claimed in any of the above claims wherein each team includes at least six players.
A method as claimed in any of the above claims wherein each team includes at least one forward player, at least one back player and at least one key player.
A method as claimed in any of the above claims wherein each team includes three forward players, two back players and one key player.
A method as claimed in any of the above claims wherein an automatic hit out occurs on any player if that player steps outside of the overall game area at any point of the game.
A method as claimed in any of the above claims wherein the weapon is a sword with a handle section and a blade section including:
- (a) a central core common to both the handle and blade sections;
- (b) one rounded cutting edge on the blade section;
- (c) defined blade edges on the blade section;
- (d) a blade cutting edge that is curved along the length of the blade section;
- and,
- characterised in that the rounded cutting edge is formed from a separate outer layer material which is attached to the central core.
A method as claimed in any of the above claims wherein hits are judged visually.
A method as claimed in any of the above claims wherein at least one umpire is used who are responsible for different areas of play.
A sword with a handle section and a blade section including:
- (a) a central core common to both the handle and blade sections;
- (b) one rounded cutting edge substantially along the length of the blade section;
- (c) defined blade edges on the blade section;
- (d) a blade cutting edge that is curved along the length of the blade section;
- and,
- characterised in that the rounded cutting edge is formed from a separate outer layer material which is attached to the central core.
A method of playing a team combat sport substantially as hereinbefore described and with reference to the examples and FIGS. 1 to 4.
A game area for playing a team combat sport substantially as hereinbefore described and with reference to the examples and FIGS. 1 to 4.
A board game substantially as hereinbefore described and with reference to the examples and FIGS. 1 to 4.
A game board for playing a team combat board game substantially as hereinbefore described and with reference to the examples and FIGS. 1 to 4.
A sword substantially as hereinbefore described and with reference to the examples and FIGS. 5 to 8.
Dependencies are inferred from the claim text.