Systems and methods for mining data from a game history for a gaming system
OwnerCraig Sylla, Mark Pace +3inventors
InventorsCraig Sylla, Mark Pace, Chad Ryan, Dale Buchholz, Mark Gagner
Life of this patent
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Abstract
Systems and methods receive and analyze game history data to discover relationships in the data. The relationships may then be used to determine which game components are downloaded to a gaming machine or which actions are performed for a particular player. The game components may include banner content, advertising content, denomination data, pay table, language data, video content, audio content, episodic game data, and wagering game software.
Claims20
A method for managing downloadable content for a network of gaming machines, the method comprising:
- receiving gaming machine history data from one or more gaming machines, the gaming machines operable to present a gaming application on which monetary value may be wagered;
- storing the gaming machine history data in a database;
- analyzing the database;
- and
- selecting a game component to be downloaded to a gaming machine based on the analysis of the database.
A method for managing downloadable content for a network of gaming machines, the method comprising:
- receiving player tracking data;
- receiving gaming machine history data;
- storing the player tracking data and the gaming machine history data in a database;
- analyzing the database;
- and
- performing an action based on the analysis of the database.
A gaming system comprising:
- a set of one or more gaming machines communicably coupled to a network, the gaming machines operable to present a gaming application on which monetary value may be wagered and further operable to generate game history data;
- an inference engine communicably coupled to the network and operable to:
- receive the game history data;
- store the game history data in a database;
- analyze the database;
- and
- select a game component according to the analysis;
- and
- a download manager operable to download the selected game component to a gaming machine of the set of one or more gaming machines.
A computer-readable medium having computer executable instructions for performing a method for managing downloadable content for a network of gaming machines, the method comprising:
- receiving gaming machine history data from one or more gaming machines;
- storing the gaming machine history data in a database;
- analyzing the database;
- and
- selecting a game component to be downloaded to a gaming machine based on the analysis of the database.
A computer-readable medium having computer executable instructions for performing a method for managing downloadable content for a network of gaming machines, the method comprising:
- receiving player tracking data;
- receiving gaming machine history data;
- storing the player tracking data and the gaming machine history data in a database;
- analyzing the database;
- and
- performing an action based on the analysis of the database.
Dependencies are inferred from the claim text.