Adaptive Quadtree-based Scalable Surface Rendering
Assignee3-D-V-U Israel (2000) Ltd.
InventorsIsaac LEVANON, Yonatan LAVI
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Assignee3-D-V-U Israel (2000) Ltd.
InventorsIsaac LEVANON, Yonatan LAVI
Estimating the term…
The present invention relates to computer graphics. This method allows efficient real-time 3D rendering of high-detail smooth surfaces. It is exceptionally effective with software rendering and low-end weaker graphics accelerators, and provides excellent visible quality per the amount of polygons used, while retaining low CPU processing overhead and high efficiency on graphics hardware. Also, it can be used under very restrictive memory requirements. In particular the invention relates to real time rendering of extremely detailed smooth surfaces with view-dependent tessellation using an improved level of detail approach. The invention utilizes a quad-tree map and geometric boundaries consisting of manifold non-self-intersecting surfaces. All cached fragments keep all of the information loaded from their corresponding source nodes in system memory, and additional information computed by the rendering system.
A 3D scalable surface renderer having the steps of:
Dependencies are inferred from the claim text.