Method and article of manufacture for collectible game
OwnerTyler Bielmaninventor
Life of this patent
Estimating the term…
Abstract
A game, toy or article of manufacture includes a set of rules and at least one model. The model has multiple movable parts, where under the rules of play, the model begins in an assembled configuration. As the model loses points under the rules of play, at least some of the parts are removed from the model, or replaced with substitute parts. The model may be formed from a panel or other substantially planar member, with the individual pieces formed therein. Methods of game play, computer-implemented games, and other aspects of the invention are described herein. Many other options are possible, as described above.
Claims36
A game system, comprising:
- at least one panel of planar, substantially rigid material, having formed therein first and second sets of components,
- wherein the first set of components includes at least three toy components that may be manually removed from a balance of the panel and manually assembled into a toy without need for glue or external fasteners, and
- wherein the second set of components includes at least two randomizer components that may be manually removed and manually assembled into an randomizer object without need for glue or external fasteners, wherein the randomizer object is configured to provide one of several random values when the randomizer object is actuated by a player;
- at least one accessory that may be manually removed from the panel and removably attached to the assembled toy;
- and
- a set of game rules;
- wherein the randomizer object is associated with the accessory and is for use under the game rules, wherein the assembled toy may be employed in a game defined by the game rules, and wherein a predetermined value derived from actuation of the randomizer object by the player negatively affects an opponent toy associated with an opponent player so that one of multiple components of the opponent toy is removed.
A game process, comprising:
- rule means for defining a goal and a series of actions of play for achieving the goal between two or more players;
- component means for generating a model for one player from multiple components without use of glue or permanent fasteners, wherein at least some of the multiple components may be readily removed and reattached to the model;
- at least one accessory means for furthering the game goal under at least some of the series of actions of play, wherein the accessory may be readily removed and reattached to the model;
- means for generating a random value and furthering the goal under at least some of the series of actions of play between the two or more players;
- and
- wherein the game process includes,
- upon occurrence of an negative event, removing the accessory or one of the multiple components of the model by one of the players, or
- replacing the accessory or one of the multiple components of the model with a substitute accessory or component, respectively.
A method of playing a game, comprising:
- manually assembling a toy base from multiple components by at least one of two players of the game, wherein the multiple components of the toy base are formed as generally-planar pieces;
- removably securing at least one accessory to a location on the toy base, wherein the accessory is used under predetermined rules of play;
- generating a random number and playing the game according to the predetermined rules of play;
- upon occurrence of an negative event under the predetermined rules of play, removing the accessory or one of the multiple components of the toy base, or replacing the accessory or one of the multiple components of the toy base with a substitute accessory or component, respectively;
- and
- repeating the generating a random number and the removing the accessory, under the predetermined rules of play, until one of the two players of the game wins the game at least in part because of the removing the accessory or one of the multiple components of the toy base, or replacing the accessory or one of the multiple components of the toy base with a substitute accessory or component.
A game process, comprising:
- a set of rules of play under the game process;
- and
- at least one model having multiple, manually removable parts, wherein the game process includes, under the rules of play,
- beginning the model in an assembled configuration, and
- as the model loses points under the rules of play, removing at least some of the parts from the model, or replacing some of the parts with substitute parts on the model;
- wherein the model is manually assembled into the assembled configuration from the multiple parts, and wherein at least some of the multiple parts are substantially flat.
A game system associated with published rules of play defining a game method, comprising:
- at least one toy selected from a set of multiple toys,
- wherein the toy is for use in the game and has at least two base parts and at least one function part,
- wherein the at least two base parts are configured to be manually assembled by a user,
- wherein the function part is configured to be manually attached to the assembled base parts, and wherein the function part is employed under the rules of play;
- wherein packaging encloses the at least two base parts and the function part as a unit for distribution or sale, wherein the packaging obscures or does not convey to a purchaser which of the multiple toys is enclosed within the packaging, and wherein each toy in the set of toys is randomly distributed for sale;
- and
- wherein the rules of play defining the game method comprises:
- beginning a round of the game method with the at least two base parts manually assembled by the user and the function part manually attached to the assembled base parts, wherein the at least two base parts are formed from substantially flat material, and
- when losing under the game method, removing at least one of the two base parts or the function part, or replacing one of the at least two base parts or function part with a substitute part.
A computer-readable medium whose contents cause at least one data processing device to perform a method of playing a game with respect to at least one other data processing device, the method comprising:
- obtaining a set of virtual objects;
- receiving user input to create a chassis from at least some of the virtual objects;
- associating at least one accessory to the chassis, wherein the accessory is selected from the set of virtual objects and is used to further game objectives under predetermined rules of play;
- receiving user input and moving at least the chassis according to the predetermined rules of play;
- generating a random number and playing the game according to the predetermined rules of play;
- upon occurrence of an negative event under the predetermined rules of play, removing the accessory or one of the multiple objects of the chassis, or replacing the accessory or one of the multiple objects of the chassis with a substitute accessory or object, respectively;
- and
- repeating the steps of generating a random number and removing the accessory, under the predetermined rules of play, until a winner of the game is determined at least in part because of the removing of the accessory or one of the multiple components of the chassis, or replacing the accessory or one of the multiple components of the chassis with a substitute accessory or component.
Dependencies are inferred from the claim text.