Method and system for proximity based voice chat
AssigneeSony Computer Entertainment America LLC
InventorsMark Jacob, Masayuki Chatani
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Abstract
A method for use in processing audio includes receiving audio data associated with each of two or more characters in a virtual world, determining a proximity of the other characters in the virtual world for each of the characters, altering the received audio data based on the determined proximity of another one of the characters for each of the characters, and providing the altered audio data to a client associated with the other character for which the audio data was altered for each of the characters.
Claims20
A method for use in processing audio, comprising:
- receiving audio data associated with each of two or more characters in a virtual world;
- for each of the characters, determining a proximity of the other characters in the virtual world;
- for each of the characters, altering the received audio data based on the determined proximity of another one of the characters;
- and
- for each of the characters, providing the altered audio data to a client associated with the other character for which the audio data was altered.
A method for use in processing audio, comprising:
- receiving audio data from each of a plurality of client computers coupled to an interactive network, wherein each client computer is associated with a character represented in a program executed on each computer;
- determining a relative location of the characters in an environment defined by the program;
- altering characteristics of the audio data received from each of the client computers based upon the determined relative locations of the characters in the environment defined by the program;
- and
- providing the altered audio data received from each of the client computers to another one of the client computers corresponding to the character for which the audio data was altered.
A system for use in processing audio, comprising:
- a server that is configured to:
- receive audio data associated with each of two or more characters in a virtual world;
- for each of the characters, determine a proximity of the other characters in the virtual world;
- for each of the characters, alter the received audio data based on the determined proximity of another one of the characters;
- and
- for each of the characters, provide the altered audio data to a client associated with the other character for which the audio data was altered.
Dependencies are inferred from the claim text.