Computer based performance analysis of games
OwnerPeter J. Tormeyinventor
Life of this patent
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Abstract
A computer-based method of analyzing player performance in a game comprising the following steps in any order: creating one or more rules wherein the rules associate a recommended action to one or more game parameters; receiving one or more game histories containing at least one game parameter and at least one historical action; analyzing the player performance according to the rules and the game histories; and, displaying a result of the analysis, wherein the result of the analysis shows player performance as related to the rules.
Claims13
A computer-based method of analyzing player performance in a game comprising the following steps in any order:
- creating one or more rules wherein the rules associate a recommended action to one or more game parameters;
- receiving one or more game histories containing at least one game parameter and at least one historical action;
- analyzing the player performance according to the rules and the game histories;
- and,
- displaying a result of the analysis,
- wherein the result of the analysis shows player performance as related to the rules.
One or more processor readable storage devices having processor readable code embodied on said processor readable storage devices, said processor readable code for programming one or more processors to perform a method of analyzing player performance in a game comprising the following steps in any order:
- creating one or more rules wherein the rules associate a recommended action to one or more game parameters;
- receiving one or more game histories containing at least one game parameter and at least one historical action;
- analyzing the player performance according to the rules and the game histories;
- and,
- displaying a result of the analysis,
- wherein the result of the analysis shows player performance as related to the rules.
A computer-based method of analyzing player performance in a game comprising the following steps in any order:
- receiving one or more game histories containing at least one game parameter and at least one historical action;
- creating one or more rules based on the game histories wherein the rules associate a recommended action to one or more game parameters;
- and
- storing the rules in a processor readable storage device.
Dependencies are inferred from the claim text.