Character for computer game and method
AssigneeLyle Corporate Development, Inc.
InventorsJohn Lyle, Brenton Lyle, Robert Ellsworth
Life of this patent
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AssigneeLyle Corporate Development, Inc.
InventorsJohn Lyle, Brenton Lyle, Robert Ellsworth
Estimating the term…
A video game character or avatar is generated using images of the player so that the on-screen avatar being controlled by the player appears like the player. Answers to a questionnaire or a psychological profile are provided by the player to determine characteristics that the player views as desirable, which are used to generate a final version of the avatar. Iterations of the avatar appearance are generated from the initial appearance to the final, more desirable appearance. Using the avatar, as play of the game proceeds the player's avatar begins as a character appearing like themselves and gradually becomes a character that is more as they would like to appear. The avatar increases the emotional impact of games by providing strong visual and psychological connections with the player. The avatar may instead begin from an initial character that does not appear similar to the player. The iterations may make the avatar gradually less appealing or with other changes in appearance, in some embodiments.
A method for providing an avatar for a user, comprising the steps of:
A method for providing an avatar for a role playing game, comprising the steps of:
A method for providing a character or avatar, comprising the steps of:
A method for providing a character or avatar for a role playing game, comprising the steps of:
An avatar or character, comprising:
A method for providing an avatar or game component, comprised of the following steps:
A method for providing an avatar or game component for use in a game operating on a game system, comprised of the following steps:
A method for providing information for directed advertising to a user, comprised of the following steps:
Dependencies are inferred from the claim text.