Poker training devices and games using the devices
OwnerGerard Sunneninventor
Life of this patent
Estimating the term…
Abstract
A method and equipment for playing a game of a type wherein a player conceals his emotional state from other players. A device translates an internal emotional state of a player into a display perceptible by others near the player. The device may comprise a sensor unit, and a securing device for securing the sensor unit in contact with the player's skin, the sensor unit detecting a physical parameter indicative of the player's emotional state and issuing a detection signal; and a display unit attached to the sensor unit for receiving the detection signal and issuing a display indicative of the player's emotional state.
Claims19
A device for translating an internal emotional state of a user into a display perceptible by others near the user, comprising:
- a sensor unit, and a securing device for securing the sensor unit in contact with the skin of a user,
- said sensor unit comprising a sensor for detecting at least one physical parameter indicative of said user's emotional state and issuing a detection signal;
- and
- a display unit attached to said sensor unit for receiving said detection signal and issuing a display indicative of said emotional state.
A method of translating an internal emotional state of a user into a display perceptible by others near the user, comprising the steps of:
- securing a sensor unit in contact with the skin of a user, in a position in which said display is perceptible by others near the user,
- detecting with said sensor unit a physical parameter indicative of said user's emotional state and issuing a detection signal;
- and
- receiving said detection signal with a display unit attached to said sensor unit and issuing a display indicative of said emotional state.
A method of playing a game having a predetermined set of equipment and rules, including a step wherein a player conceals his emotional state from other players, said method comprising the steps of:
- providing said players with said game equipment and said rules;
- providing each of said players with a device capable of translating an internal emotional state of a player into a display perceptible by others near the player, said device comprising:
- a sensor unit, and a securing device for securing the sensor unit in contact with the skin of the player,
- said sensor unit comprising a sensor for detecting a physical parameter indicative of said player's emotional state and issuing a detection signal;
- and
- a display unit attached to said sensor unit for receiving said detection signal and issuing a display indicative of said emotional state;
- wherein each player secures said device in a place on said player's body where said display unit is perceptible by the other players.
A method of playing a game having a predetermined set of equipment and rules, including a step wherein a player conceals his emotional state from other players, said method comprising the steps of:
- providing said players with said game equipment and said rules;
- providing said players with a device which translates an internal emotional state of a player into a display perceptible by others near the player.
Equipment for a game having a predetermined set of equipment and rules, including a step wherein a player conceals his emotional state from other players, comprising:
- said game equipment and said rules;
- in combination with
- a device for translating an internal emotional state of a player into a display perceptible by others near the player, said device comprising:
- a sensor unit, and a securing device for securing the sensor unit in contact with the skin of the player,
- said sensor unit comprising a sensor for detecting a physical parameter indicative of said player's emotional state and issuing a detection signal;
- and
- a display unit attached to said sensor unit for receiving said detection signal and issuing a display indicative of said emotional state;
- said device being securable in a place on said player's body where said display unit is perceptible by the other players.
Dependencies are inferred from the claim text.