Audio sampling and acquisition system
AssigneeApple Computer, Inc.
InventorsSteve Hotelling, Andrew Hodge, Emily Schubert, Robert Borchers, Jesse Dorogusker, Chris Bell
Life of this patent
Estimating the term…
Abstract
Techniques for facilitating purchase of media items, such as digital media assets, are disclosed. A computing device, e.g., a portable media device, can save media indicia pertaining to one or media items of interest to a user. The media indicia can thereafter be use to purchase the one or more media items or other products associated therewith.
Claims61
A method for facilitating e-commerce, comprising:
- (a) recording an audio sample using a portable media device;
- (b) subsequently transferring the audio sample from the portable media device to a networked client device;
- (c) identifying one or more media assets associated with the audio sample;
- and
- (d) obtaining, at the networked client device, the one or more identified media assets.
A method for facilitating e-commerce, comprising:
- receiving, at a server computer, an audio sample from a client computer;
- identifying at least media asset associated with the audio sample;
- receiving a request to purchase the identified media asset;
- processing a payment for purchase of the requested media asset;
- and,
- delivering the requested media asset to the client computer.
A method for facilitating e-commerce, comprising:
- (a) recording an audio sample using a portable media player;
- (b) transferring the audio sample from the portable media player to a networked client device;
- (c) receiving, from the networked client device, media information identifying one or more media assets associated with the audio sample;
- (d) purchasing, at the networked client device, the one or more media assets identified by the media information;
- and
- (e) obtaining, at the networked client device, the media assets that have been purchased.
A method for facilitating e-commerce, comprising:
- (a) recording an audio sample using a portable media device;
- (b) identifying one or more media assets associated with the audio sample;
- and
- (c) obtaining, at the portable media device, the one or more identified media assets.
A computer readable medium including at least computer program code for facilitating e-commerce, said computer readable medium comprising:
- computer program code for storing a media indicia at a portable media device, the media indicia being associated with a digital media asset of interest to a user of the portable media device;
- computer program code for subsequently transferring the media indicia from the portable media device to a networked client device;
- computer program code for identifying at least one digital media asset associated with the audio sample based on the media indicia;
- and
- computer program code for obtaining, at the networked client device, the at least one identified digital media assets from a remote server via a network.
A method for facilitating on-line purchase of media related items, said method comprising:
- coupling a portable media device to an in-vehicle network having an in-vehicle media receiver-player coupled thereto;
- outputting media using the in-vehicle media receiver-player;
- querying the in-vehicle network for descriptive media information pertaining to the media being output;
- and
- storing the descriptive media information at the portable media device.
A method for facilitating on-line purchase of products, said method comprising:
- (a) perceiving, by a user, information about a product;
- (b) interacting with a portable media device to signal an interest in the product;
- (c) capturing digital data associated with the product using a wireless receiver, the digital data being receivable at the vicinity of where the user perceived the product;
- and
- (d) subsequently forwarding the digital data to an electronic commerce engine to facilitate purchase of the product or a related product.
A method for facilitating on-line purchase of products, said method comprising:
- (a) receiving, at a portable media device, a signal from a user indicating an interest in a product being perceived by the user;
- (b) capturing digital data associated with the product using a wireless receiver, the digital data being receivable at the vicinity of where the user perceived the product;
- and
- (c) subsequently forwarding the digital data to an electronic commerce engine to facilitate purchase of the product or a related product.
Dependencies are inferred from the claim text.