Method for detecting object collisions in a computer-based game
OwnerJames McArdleinventor
Life of this patent
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Abstract
The present invention is a method for detecting object collisions in a computing device-based game, which includes the steps of: calculating projected times of collision for each of a plurality of objects, the projected times of collision based on the speed and direction of travel of each object; storing the projected times of collision; decrementing the projected times of collision as the game progresses; and, indicating a collision when a projected time of collision is reached.
Claims20
A method for detecting object collisions in a computing device-based game, comprising:
- calculating projected times of collision for each of a plurality of objects, the projected times of collision based on the speed and direction of travel of each object;
- storing the projected times of collision;
- decrementing the projected times of collision as the game progresses;
- and,
- indicating a collision when a projected time of collision is reached.
A method for detecting object collisions in a computing device-based game, comprising:
- calculating projected times of collision for each of a plurality of objects, the projected times of collision based on the speed and direction of travel of each object;
- storing the projected times of collision;
- setting a timer corresponding to an earliest projected time of collision;
- decrementing the timer as the game progresses;
- and,
- indicating a collision when the timer reaches a pre-determined value.
A program within a computer-readable medium for detecting object collisions in a computer-based game, comprising:
- instructions within the computer-readable medium for causing the computer to calculate projected times of collision for each of a plurality of objects, the projected times of collision based on the speed and direction of travel of each object;
- instructions within the computer-readable medium for causing the computer to store the projected times of collision in a memory of the computer;
- instructions within the computer-readable medium for causing the computer to decrement the projected times of collision as the game progresses;
- and,
- instructions within the computer-readable medium for causing the computer to indicate a collision, via one or more indication devices connected with the computer, when a projected time of collision is reached.
Dependencies are inferred from the claim text.