Video game system combining gaming simulation with remote robot control and remote robot feedback
AssigneeOutland Research, LLC
InventorLouis Rosenberg
Life of this patent
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AssigneeOutland Research, LLC
InventorLouis Rosenberg
Estimating the term…
An interactive apparatus is described comprising a portable gaming system and a mobile toy vehicle connected by a wireless communications link. The mobile toy vehicle has a drive system, a video camera, a communications link, a computer system, and vehicle control software. The gaming system comprises a visual display, a user interface, a communications link, a computer system and gaming software. The gaming system can display the real-time real-world images captured by the video camera mounted on the mobile toy vehicle overlaid with simulated gaming objects and events. In this way a combined on-screen off-screen gaming experience is provided for the user that merges real-world events with simulated gaming actions. The apparatus allows for single player and multiplayer configurations.
An apparatus for combined on-screen and off-screen user entertainment, said apparatus comprising:
The method according to claim/wherein the mobile toy vehicle stops when hitting a simulated barrier.
The method according to claim 22 wherein the user's ability to control the mobile toy vehicle drive system and/or steering system is modified by a simulated terrain feature maintained by said portable gaming system
The method according to claim 22 wherein the user's ability to control the mobile toy vehicle drive system and/or vehicle steering system is modified by a simulated fuel level and/or damage level maintained by said portable gaming system.
The method according to claim 22. wherein the portable gaming system emits a sound when said mobile toy vehicle has a real-world collision.
The method according to claim 22. wherein the mobile toy vehicle emits a sound based upon simulated gaming action determined by said portable gaming system.
The method according to claim 22 wherein the portable gaming system maintains and displays a score upon said screen, said score being based at least in part upon real-world actions of said mobile toy vehicle.
The method according to claim 22 wherein the score is modified based at least in part upon a measured time.
The method according to claim 22 wherein said portable gaming system is operative to display overlaid crosshairs upon said real-time camera image, said crosshairs showing the location within the real physical world at which a simulated weapon of said mobile toy vehicle is aimed.
The method according to claim 22 wherein the relative location of the mobile toy vehicle to the user of the portable gaming system is computed by:
The method according to claim 22 further comprising:
The method according to claim 22 wherein the screen displays a crosshairs over said real-time camera image, and the user identifies a real-world object using the crosshairs with manual interaction.
A method for an on-screen/off-screen gaming experience, said method comprising:
Dependencies are inferred from the claim text.