Back to results
US 2006/0223611 A1Published application
Gaming device having a competition bonus scheme
AssigneeIgt
InventorsAnthony Baerlocher, Bayard Webb, Joseph Hedrick
Life of this patent
Estimating the term…
Abstract
A gaming device wherein the success or failure of a current selection directly affects the player's chances for success in a later selection and the player's chances for obtaining the highest bonus award possible.
Claims15
A gaming device operable under control of at least one processor, said gaming device comprising:
- a primary game controlled by the at least one processor and operable upon a wager by a player;
- a display device controlled by the at least one processor;
- an input device in communication with the processor;
- and
- said at least one processor programmed to selectively provide a secondary game, wherein for a play of the secondary game, the at least one processor is programmed to:
- (a) cause the display device to display at least six ordered award levels and a plurality of awards associated with the award levels, wherein each higher award level is associated with a higher one of the awards;
- (b) select a first one of the award levels;
- (c) cause the display device to indicate the selected award level;
- (d) enable the player to pick one of two selections using the input device;
- (e) determine if the player's picked selection results in a successful outcome or an unsuccessful outcome, wherein said determination is random;
- (f) if the player's picked selection results in the successful outcome:
- (i) cause the display device to display a successful outcome animation,
- (ii) select and cause the display device to indicate a higher one of the award levels, if any, and
- (iii) determine if a terminating event has occurred, said terminating event occurring if a designated number of outcomes are determined;
- (g) if the player's picked selection results in the unsuccessful outcome:
- (i) cause the display device to display an unsuccessful outcome animation,
- (ii) cause the display device to indicate the same selected award level as previously indicated, and
- (ii) determine if the terminating event has occurred;
- (h) if the terminating event has occurred, provide the player the award associated with the currently indicated award level;
- and
- (i) if the terminating event has not occurred, repeat (d) to (i) at least once.
18 more elements
A memory device which includes a plurality of instructions, that when executed by at least one processor, cause a gaming machine to:
- (a) display at least six ordered award levels and a plurality of awards associated with the award levels, wherein each higher award level is associated with a higher one of the awards;
- (b) select a first one of the award levels;
- (c) indicate the selected award level;
- (d) enable a player to pick one of two selections using the input device;
- (e) determine if the player's picked selection results in a successful outcome or an unsuccessful outcome, wherein said determination is random;
- (f) if the player's picked selection results in the successful outcome:
- (i) display a successful outcome animation,
- (ii) select and indicating a higher one of the award levels, if any, and
- (iii) determine if a terminating event has occurred, said terminating event occurring if a designated number of outcomes are determined;
- (g) if the player's picked selection results in the unsuccessful outcome:
- (i) display an unsuccessful outcome animation,
- (ii) indicate the same selected award level as previously indicated, and
- (ii) determine if the terminating event has occurred;
- (h) if the terminating event has occurred, provide the player the award associated with the currently indicated award level;
- and
- (i) if the terminating event has not occurred, repeat (d) to (i) at least once.
13 more elements
A method of operating a gaming device, said method comprising:
- (a) displaying at least six ordered award levels and a plurality of awards associated with the award levels, wherein each higher award level is associated with a higher one of the awards;
- (b) selecting a first one of the award levels;
- (c) indicating the selected award level;
- (d) enabling a player to pick one of two selections using the input device;
- (e) determining if the player's picked selection results in a successful outcome or an unsuccessful outcome, wherein said determination is random;
- (f) if the player's picked selection results in the successful outcome:
- (i) displaying a successful outcome animation,
- (ii) selecting and indicating a higher one of the award levels, if any, and
- (iii) determining if a terminating event has occurred, said terminating event occurring if a designated number of outcomes are determined;
- (g) if the player's picked selection results in the unsuccessful outcome:
- (i) displaying an unsuccessful outcome animation,
- (ii) indicating the same selected award level as previously indicated, and
- (ii) determining if the terminating event has occurred;
- (h) if the terminating event has occurred, providing the player the award associated with the currently indicated award level;
- and
- (i) if the terminating event has not occurred, repeating (d) to (i) at least once.
13 more elements
Dependencies are inferred from the claim text.