Game program, gaming apparatus, and recording medium
AssigneeAruze Corp.
InventorIzumi Hamamoto
Life of this patent
Estimating the term…
Abstract
To provide a game program, gaming apparatus, recording medium in which it is possible to optionally and easily change a player character's state while executing an action against an enemy character. A gaming apparatus stores specific data for each enemy character and player character state data relating to a player character's state. The gaming apparatus, on condition that a player character action mode against an enemy character has been selected based on an operational signal, adds specific data, which corresponds to the enemy character, to the player character state data. The gaming apparatus changes the player character's state based on the result of the addition.
Claims3
A game program product for use in a computer including a player-operable operating device comprising:
- a player character data storage module which stores player character data relating to a player character;
- an enemy character data storage module which stores enemy character data relating to an enemy character;
- a player character state determination module which determines a player character's state based on the player character data stored by the player character data storage module;
- a player character action mode selection module which selects a player character action mode based on an operational signal from the operating device and the player character's state determined by the player character state determination module;
- a character action control section which exerts player character action control based on the player character action mode selected by the character action mode selection module;
- and
- a player character state change module which, based on a predetermined change condition, changes the player character's state determined by the player character state determination module, wherein
- the enemy character data storage module stores specific data for each enemy character;
- and
- the game program product comprising:
- the player character data storage module stores player character state data relating to a player character's state;
- a player character state data addition module which, on condition that a player character action mode against an enemy character has been selected by the character action mode selection module based on an operational signal from the operating device, adds specific data, which corresponds to the enemy character, to player character state data;
- wherein
- the player character state change module, changes a player character's state based on the result of the addition by the player character state data addition module.
A gaming apparatus comprising:
- a player-operable operating device;
- a player character data storage module which stores player character data relating to a player character;
- an enemy character data storage module which stores enemy character data relating to an enemy character;
- a player character state determination module which determines a player character's state based on the player character data stored by the player character data storage module;
- a player character action mode selection module which selects a player character action mode based on an operational signal from the operating device and the player character's state determined by the player character state determination module;
- a character action control section which exerts player character action control based on the player character action mode selected by the character action mode selection module;
- and
- a player character state change module which, based on a predetermined change condition, changes the player character's state determined by the player character state determination module, wherein
- the enemy character data storage module stores specific data for each enemy character, and
- the player character data storage module stores player character state data relating to a player character's state, the gaming apparatus including
- a player character state data addition module which, on condition that a player character action mode against an enemy character has been selected by the character action mode selection module based on an operational signal from the operating device, adds specific data, which corresponds to the enemy character, to player character state data, wherein
- the player character state change module changes a player character's state based on the result of the addition by the player character state data addition module.
Dependencies are inferred from the claim text.