Gaming device having a bonus round with a win, lose or draw outcome
AssigneeIgt
InventorsAnthony Baerlocher, Andrea Hughs-Baird
Life of this patent
Estimating the term…
Abstract
The system and method enables the player to select a choice from a plurality of choices, wherein one or more choices can trump or beat one or more other choices, and wherein one or more choices do not trump or beat but rather tie one or more other choices. The game randomly generates an outcome from a set of possible outcomes including: a win outcome, a draw outcome and a lose outcome. Based on the player's choice and the generated outcome, the game determines and displays a game choice, which when compared to the player's choice, yields the generated outcome. If positive or neutral outcome is generated, the game continues. If negative, the game ends and the player keeps any accumulated award.
Claims69
A gaming device operable under control of at least one processor, said gaming device comprising:
- a display device controlled by the at least one processor;
- at least one input device in communication with the at least one processor;
- and
- at least three choices, wherein each choice trumps or is trumped by at least one other choice;
- wherein the at least one processor is programmed to operate with the display device and the input device to:
- (a) cause the display of said choices,
- (b) enable a player to select one of said choices using said input device,
- (c) display an additional selection of one of said choices,
- (d) compare the player's choice with the additional choice,
- (e) provide the player a player win outcome if the player's choice trumps the additional choice,
- (f) provide the player a draw outcome if the additional choice does not trump the player's choice and the player's choice does not trump the additional choice, and
- (g) provide the player a player lose outcome if the additional choice trumps the player's choice, wherein said player lose outcome is a loss of a further opportunity to generate player win outcomes without lessening any previous player win outcome provided to the player.
A gaming device operable under control of at least one processor, said gaming device comprising:
- a display device controlled by the at least one processor;
- at least one input device in communication with the at least one processor;
- and
- at least three choices, wherein each choice either trumps or is trumped by at least one other choice;
- wherein the at least one processor is programmed to operate with the display device and the input device to:
- (a) cause the display of said choices,
- (b) enable a player to select one of said choices using said input device,
- (c) display an additional selection of one of the choices not selected by the player,
- (d) compare the player's choice and the additional choice,
- (e) provide a player win outcome if the player's choice trumps the additional choice,
- (f) provide a draw outcome if the player's choice does not trump the additional choice and the additional choice does not trump the player's choice, and
- (g) provide a player lose outcome if the additional choice trumps the player's choice, wherein said player lose outcome is a loss of further opportunity to generate player win outcomes without lessening any previous player win outcome provided to the player.
The gaming device of claim 27, wherein said draw outcome includes a draw award chosen from a group consisting of:
- game credits and game credit modifiers.
A gaming device operable under control of at least one processor, said gaming device comprising:
- a game;
- a display device controlled by the at least one processor;
- at least one input device in communication with the at least one processor;
- a plurality of possible comparisons displayable by said display device in the game;
- and
- at least three choices in each comparison, wherein each choice either trumps or is trumped by at least one other of said choices;
- wherein the at least one processor is programmed to operate with the display device and the input device for each displayed comparison to:
- (a) display said choices of said comparison,
- (b) enable a player to select one of said choices using the input device,
- (c) randomly generate one of a win outcome, a draw outcome, and a lose outcome for the player,
- (d) select one of the choices which is trumped by the player's choice if the generated outcome is the win outcome, wherein the processor provides an award to the player and displays at least one additional comparison in the game when the generated outcome is the win outcome,
- (e) select one of the choices which does not trump and is not trumped by the selected choice if the generated outcome is the draw outcome, wherein the processor displays at least one additional comparison in the game when the generated outcome is the draw outcome,
- (f) select one of the choices which trumps the player's choice if the generated outcome is the lose outcome, wherein the processor does not display another comparison in the game when the generated outcome is the lose outcome, and wherein the lose outcome is a loss of a further opportunity to generate player win outcomes, and
- (g) repeat (a) to (f) until the processor stops displaying comparisons in the game or until there are no comparisons remaining in the game.
A method for operating a gaming device, said method comprising:
- (a) displaying at least three choices, wherein each choice trumps or is trumped by at least one other choice;
- (b) enabling a player to select one of said choices;
- (c) causing a generation of a choice from said choices;
- (d) comparing said player's choice to said generated choice;
- (e) providing a player win outcome if the player's choice trumps said generated choice;
- (f) providing a draw outcome if the player's choice does not trump the generated choice and the generated choice does not trump the player's choice;
- and
- (g) providing a player lose outcome if said generated choice trumps said player's choice, wherein said player lose outcome is a loss of a further opportunity to generate player win outcomes without lessening any previous player win outcome provided to the player.
A method for operating a gaming device, said method comprising:
- (a) displaying at least three choices, wherein each choice trumps or is trumped by at least one other choice;
- (b) enabling a player to select one of the choices;
- (c) causing a generation of one of said choices not selected by the player;
- (d) comparing said player's choice to said generated choice;
- (e) providing a player win outcome if the player's choice trumps said generated choice;
- (f) providing a draw outcome if the player's choice does not trump the generated choice and the generated choice does not trump the player's choice;
- and
- (g) providing a player lose outcome if said generated choice trumps said player's choice, wherein said player lose outcome is a loss of a further opportunity to generate player win outcomes without lessening any previous player win outcome provided to the player.
A method for operating a gaming device, said method comprising:
- (a) displaying a comparison including at least three choices in a game, wherein each choice trumps or is trumped by at least one of other of said choices;
- (b) enabling a player to select one of the choices;
- (c) randomly generating one of a win outcome, a draw outcome and a lose outcome for the player;
- (d) picking one of the choices that is trumped by the player's choice if the generated outcome is the win outcome, wherein an award is provided and at least one additional comparison is displayed to the player when the generated outcome is the win outcome;
- (e) picking one of the choices that does not trump and is not trumped by the player's choice if the generated outcome is the draw outcome, wherein at least one additional comparison is displayed to the player when the generated outcome is the draw outcome;
- (f) picking one of the choices that trumps the player's choice if the generated outcome is the lose outcome, wherein another comparison is not displayed to the player when the generated outcome is the lose outcome, and wherein said lose outcome is a loss of a further opportunity to generate player win outcomes;
- and
- (g) repeating (a) to (f) until the displayed comparisons end or there are no comparisons remaining in the game.
Dependencies are inferred from the claim text.