Social matching of game players on-line
AssigneeMicrosoft Corporation
InventorsDavid Shaw, Paul Newson, Patrick O'Kelley, William Fulton
Life of this patent
Estimating the term…
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AssigneeMicrosoft Corporation
InventorsDavid Shaw, Paul Newson, Patrick O'Kelley, William Fulton
Estimating the term…
A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player's friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player's gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.
A method for socially matching game players on-line, said method comprising:
A system for socially matching game players on-line, said system comprising:
A computer-readable medium having computer-executable instructions for performing the acts of:
Dependencies are inferred from the claim text.